As with Everything in life, not every aspect of every ST show was perfect. Everyone has a episode, character, or aspect of the Star Trek universe that they simply don't care for.
My question is what you do to improve upon them/it?
Now here's the catch, it can't be anything too major. Nothing that would change the face of Star Trek as we know it. You can't send a hated recurring/regular character into oblivion or kill them off, although one-shot characters are fine. You also can't pretend a godawful episode didn't happen or wipe it from existance, but you can remix it slightly.
The name of the game here is to tweak things a little so they are slightly more palatable in your own opinion.
Here's mine:
General ST stuff: I'd include a few more throw away lines regarding Starfleet campuses, famous scientific institutions on alien worlds. I'd also throw in a quick scene in one of the shows where some character makes mention of the fact that their last posting was on a Starfleet vessel where most of the crew weren't from Earth but from another random federation planet. The character would also talk about how differently the ship and crew operated from what he/she was used to. I'd also give the ship a completely alien name and drop the USS part completely.
My reasoning? It demonstrates and shows, without blowing the budget, that other Federation worlds aren't simply window dressing, they've retained their own culture, contribute to the Federation and makes everything seem a little less Earth-centric.
TNG:Characters:
General TNG: Find other way for the senior staff to spend their off-duty hours together rather than have them play poker all the time. Seriously. With Troi, Data and Geordi in the same room it seems pointless, unless they're cheating in reverse that is. More time spent in Tenforward or even showing them having a few dinner parties could have accomplished this.
Wesley: I wouldn't have made him any less intelligent, but I would have made him a bit quieter and less prone to save the ship every other week. He wouldn't have been an acting ensign until mid season two and until that point he's the token civilian on the ship. There also should have been a few one liners regarding the reaction of other junior officers to his appointment to the bridge duty and his reaction to that.
Riker: As time went on I would have slowly dropped the 'ladies man/manslut' aspect of his personality as, imo, that character template never really worked outside of Kirk. I would have also thrown in a ten second scene where he gazes longingly at Troi/the command chair from afar or looks apprehensive when asked why he's rejecting yet another offer of command.
Worf: I wouldn't change much aside from having him in more episodes that have little to do with Klingon culture, politics, etc, and more to do with his position as chief of security. Have an episode or two where he's investigating a murder or stuck in a fish out of water scenerio.
Troi: Put her in a uniform. Have a few scenes - and they don't have to be long - where she's having to deal with infurated/difficult civilians. Throw in a few short scenes where she's briefing Picard about the cultural and political leanings of an alien race. This is a character that should have been drowing in paperwork from day one. I'd also make sure that she couldn't sense anything outside the room she was occupying and would have included a two minute scene that explains how her empathic sense actually works, so the viewer has an explanation as to why she keeps missing certain things. I'd also make a few casual mentions of her being a Daughter of the Fifth House.
Dr. Crusher: Make her a bit more antagonistic towards Picard and a bit more forthright in her opinions, but nothing that would put her on the same level as Bones or The EMH just enough to give her a bit more omph.
TNG: Episodes:
The Loss: Troi's half-Betazoid. Half-Alien. Plus she was brought up on alien planet. who is to say she even thinks like us? The second she lost her powers she should have either started slowly sliding into sociopathic behaviour or acted like she had aspergers. I think that would have made a lot more people a bit more sympathic to her plight.
The First Duty: Wesley shouldn't have been the one to come clean, he should have been loyal to Locarno right until the end. After a great deal of pressure, Sito, or the other one should have cracked. It just makes for a great 'where-the-hell-did-we-go wrong-scene ' at the end.
Conundrum: I would have taken the McDuff/war aspect out of the story completely and made a nebula or Q responsible for the crew's memory loss. The crew would also have no way to access the computer's database and communications would be down so there's no way of contacting anyone. So essentially no one knows who they are, where they are and why the hell they are on a starship. Let the character drama and confilct unfold. Why just limit yourself to the unusual pairing of Riker and Ro? Or have Data as the bartender for five minutes? The sky's the limit! Let's have two faction's duke it out. It doesn't matter anyway as there's always the big reset button at the end when Bev works out how to restore everyone's memory.
The Game: Drop the 'Riker brings it back from Risa' part and have the Game be something that has mysteriously appears out of nowhere and slowly becomes a major fad throughout the Federation. The episode would take place over several weeks with the game starting out as the B plot and then becoming the A plot by the end of the episode as the diabolical plan of the alien of the week comes to light.
Genesis: Keep the WTF de-evolving process but have it happen on a out-of-way, rundown starbase and have the away team arrive on a shuttle craft with the Enterprise a few days behind. The away team should consist of people who couldn't even begin to give some nonsense technobabble explanation for us all - so that immediately takes Data and Crusher out the majority of the episode. Basically, the away team should get cut off from the shuttle within minutes of their arrival and spend the rest of the episode running around like headless chickens, trying not to get killed or eaten, de-evolving all the while. The Enterprise arrives in the nick of time and the only explanation the audience is given into what caused the starbase's crew to de-evolve is a casual mention of an accident in one of the labs. There's also talk of resignations and personnel needing major therapy. Yeah, it's not great but I think a straight up horror story would have been a little bit better as to what we we're given.
Man of The People: Drop the evil ambassador and the stupid aging part and have all the nastiness come from Troi herself. It could be explained that everything she senses gets held on to and squirreled away in somepart of her subconscious. And unfortunately all those emotions -mostly negative since she deals with them a lot in her job - start to come spilling back into her psyche and make her a wee bit evil in the process. This way you've still got an evil Troi episode, but instead of a just another bog standard damsel- in -distress story you've also got a great little villian who has gota lot of stuff on the rest of the crew and won't hesitate to use it against them.
And I'll stop there.
Anyone else want to play?
My question is what you do to improve upon them/it?
Now here's the catch, it can't be anything too major. Nothing that would change the face of Star Trek as we know it. You can't send a hated recurring/regular character into oblivion or kill them off, although one-shot characters are fine. You also can't pretend a godawful episode didn't happen or wipe it from existance, but you can remix it slightly.
The name of the game here is to tweak things a little so they are slightly more palatable in your own opinion.
Here's mine:
General ST stuff: I'd include a few more throw away lines regarding Starfleet campuses, famous scientific institutions on alien worlds. I'd also throw in a quick scene in one of the shows where some character makes mention of the fact that their last posting was on a Starfleet vessel where most of the crew weren't from Earth but from another random federation planet. The character would also talk about how differently the ship and crew operated from what he/she was used to. I'd also give the ship a completely alien name and drop the USS part completely.
My reasoning? It demonstrates and shows, without blowing the budget, that other Federation worlds aren't simply window dressing, they've retained their own culture, contribute to the Federation and makes everything seem a little less Earth-centric.
TNG:Characters:
General TNG: Find other way for the senior staff to spend their off-duty hours together rather than have them play poker all the time. Seriously. With Troi, Data and Geordi in the same room it seems pointless, unless they're cheating in reverse that is. More time spent in Tenforward or even showing them having a few dinner parties could have accomplished this.
Wesley: I wouldn't have made him any less intelligent, but I would have made him a bit quieter and less prone to save the ship every other week. He wouldn't have been an acting ensign until mid season two and until that point he's the token civilian on the ship. There also should have been a few one liners regarding the reaction of other junior officers to his appointment to the bridge duty and his reaction to that.
Riker: As time went on I would have slowly dropped the 'ladies man/manslut' aspect of his personality as, imo, that character template never really worked outside of Kirk. I would have also thrown in a ten second scene where he gazes longingly at Troi/the command chair from afar or looks apprehensive when asked why he's rejecting yet another offer of command.
Worf: I wouldn't change much aside from having him in more episodes that have little to do with Klingon culture, politics, etc, and more to do with his position as chief of security. Have an episode or two where he's investigating a murder or stuck in a fish out of water scenerio.
Troi: Put her in a uniform. Have a few scenes - and they don't have to be long - where she's having to deal with infurated/difficult civilians. Throw in a few short scenes where she's briefing Picard about the cultural and political leanings of an alien race. This is a character that should have been drowing in paperwork from day one. I'd also make sure that she couldn't sense anything outside the room she was occupying and would have included a two minute scene that explains how her empathic sense actually works, so the viewer has an explanation as to why she keeps missing certain things. I'd also make a few casual mentions of her being a Daughter of the Fifth House.
Dr. Crusher: Make her a bit more antagonistic towards Picard and a bit more forthright in her opinions, but nothing that would put her on the same level as Bones or The EMH just enough to give her a bit more omph.
TNG: Episodes:
The Loss: Troi's half-Betazoid. Half-Alien. Plus she was brought up on alien planet. who is to say she even thinks like us? The second she lost her powers she should have either started slowly sliding into sociopathic behaviour or acted like she had aspergers. I think that would have made a lot more people a bit more sympathic to her plight.
The First Duty: Wesley shouldn't have been the one to come clean, he should have been loyal to Locarno right until the end. After a great deal of pressure, Sito, or the other one should have cracked. It just makes for a great 'where-the-hell-did-we-go wrong-scene ' at the end.
Conundrum: I would have taken the McDuff/war aspect out of the story completely and made a nebula or Q responsible for the crew's memory loss. The crew would also have no way to access the computer's database and communications would be down so there's no way of contacting anyone. So essentially no one knows who they are, where they are and why the hell they are on a starship. Let the character drama and confilct unfold. Why just limit yourself to the unusual pairing of Riker and Ro? Or have Data as the bartender for five minutes? The sky's the limit! Let's have two faction's duke it out. It doesn't matter anyway as there's always the big reset button at the end when Bev works out how to restore everyone's memory.
The Game: Drop the 'Riker brings it back from Risa' part and have the Game be something that has mysteriously appears out of nowhere and slowly becomes a major fad throughout the Federation. The episode would take place over several weeks with the game starting out as the B plot and then becoming the A plot by the end of the episode as the diabolical plan of the alien of the week comes to light.
Genesis: Keep the WTF de-evolving process but have it happen on a out-of-way, rundown starbase and have the away team arrive on a shuttle craft with the Enterprise a few days behind. The away team should consist of people who couldn't even begin to give some nonsense technobabble explanation for us all - so that immediately takes Data and Crusher out the majority of the episode. Basically, the away team should get cut off from the shuttle within minutes of their arrival and spend the rest of the episode running around like headless chickens, trying not to get killed or eaten, de-evolving all the while. The Enterprise arrives in the nick of time and the only explanation the audience is given into what caused the starbase's crew to de-evolve is a casual mention of an accident in one of the labs. There's also talk of resignations and personnel needing major therapy. Yeah, it's not great but I think a straight up horror story would have been a little bit better as to what we we're given.
Man of The People: Drop the evil ambassador and the stupid aging part and have all the nastiness come from Troi herself. It could be explained that everything she senses gets held on to and squirreled away in somepart of her subconscious. And unfortunately all those emotions -mostly negative since she deals with them a lot in her job - start to come spilling back into her psyche and make her a wee bit evil in the process. This way you've still got an evil Troi episode, but instead of a just another bog standard damsel- in -distress story you've also got a great little villian who has gota lot of stuff on the rest of the crew and won't hesitate to use it against them.
And I'll stop there.
Anyone else want to play?