Your favorite FTL methods in Science Fiction?

Discussion in 'Science Fiction & Fantasy' started by Brandonv, Jan 24, 2010.

  1. Skellington

    Skellington Part-time poltergeist Rear Admiral

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    That it is. When I started reading the extract I thought that Slipstream was essentially just Hyperspace by another name, but it appears extremely well thought out and intriguing.

    Here's another FTL candidate, the completely insane Infinite Improbability Drive.
     
    Last edited: Jan 24, 2010
  2. Mysterion

    Mysterion Vice Admiral Admiral

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    And Wolfe left himself a good rationale for things to move "at the speed of plot" in his series.
     
  3. Christopher

    Christopher Writer Admiral

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    Andromeda's slipstream drive was inspired by the "transfer points" in David Brin's Uplift universe, and there are a lot of similarities between them. It's an intentional homage, since Brin is a friend of Robert Hewitt Wolfe's.
     
  4. Mysterion

    Mysterion Vice Admiral Admiral

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    Did not know that. Should go read some Brin. Thanks for the info.
     
  5. Caliburn24

    Caliburn24 Commodore Commodore

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    For purely combat and tactic related reasons I generally prefer FTL systems that use jump-points or jump-gates of some type. Wing Commander, Battletech, Honor Harrington to a limited extent.

    Free form FTL such as warp drive, hyperdrive, whatever, is just too powerful a potential weapon, and creates a tactical setting that has no meaning whatsoever. Defense as already noted is impossible, and any sort of dramatic tension is ruined when you realize that our heroes or villains can just speed away whenever they want. With free form FTL there can be no decisive battles, because any rational combatant leaves when they start to lose. Sure, you can disable your heroes (whatever)drive to create tension, but it just gets silly after awhile, how many times can the Enterprise lose its warp drive?

    I think the best example of this is Wrath of Khan. Probably the best written and tactically interesting space battle in Trek, and it relies completely on the Enterprise's warpdrive being disabled.
     
  6. Starbreaker

    Starbreaker Fleet Admiral Admiral

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    I love the GUTdrive Stephen Baxter uses for his Xeelee stories. FTL travel actually rsults in potentially coming home from a battle that might not have happened yet, or meeting your past self.
     
  7. stonester1

    stonester1 Rear Admiral Rear Admiral

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    THEY'RE GOING PLAID!!!!!

    Another interesting one, and I suppose it goes into the category of using another dimension, is the "black hole" drive in Event Horizon.

    Just your ship comes out demon posessed, so I'd recommend against.
     
  8. iguana_tonante

    iguana_tonante Admiral Admiral

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    I must confess that I have an unhealthy fascination with the FTL drive of Warhammer 40K, where the hyper-sub-alterspace that allows FTL is something called the Immaterium, a kind of hellish dimension inhabited by the Gods of Chaos, where Mind and Matter are the same thing and every ship need psychics on board or the crew would go raving mad. I mean, dude. I'll rather stay home and play water polo.
     
  9. stonester1

    stonester1 Rear Admiral Rear Admiral

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    Yeah, that's also a good one. The psychics also keep the ship's fix on the presence of the Emperor, which is necessary to fix the ship's course.

    The WH40k universe is a facinating one. The minis are great, too, too bad the main game sucks.

    Space Hulk is tre kewl, though.
     
  10. gturner

    gturner Admiral

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    Someone needs to write up a drive based on traveling across knotted space-time strings that make ships go "clickety-clack, clickety-clack."
     
  11. stonester1

    stonester1 Rear Admiral Rear Admiral

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    On a somewhat related note, when Captain Harlock's ship is underway, you hear creaking beams and the like. But I always thought that Harlock had that stuff piped through speakers because he's a sentimental sort.
     
  12. Blamo

    Blamo Commodore Commodore

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    My favourite method has to be Hyperspace. I just feel it offers more story telling opportunities then the others, though the ludicrously-fast method does allow for "cooler" scenes.
     
  13. Mistral

    Mistral Vice Admiral Admiral

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    I always liked the mental drive put together by(Cordwainer Smith?) where a Human is telepathically tied into a cat to fight "dragons" and passing the enemy results in trans-stellar flight. Wish I could cite the story involved...
     
  14. Rii

    Rii Rear Admiral

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    Brandonv, you don't actually expect me to read the whole post before replying, do you? :lol:
     
  15. iguana_tonante

    iguana_tonante Admiral Admiral

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    Leiji Matsumoto's Galaxy Express 999? :D
     
  16. Vinta 18

    Vinta 18 Commander Red Shirt

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    "The game of rat and dragon."
     
  17. Starbreaker

    Starbreaker Fleet Admiral Admiral

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    I have "The Best Of" I'll look through it...
     
  18. Tom

    Tom Vice Admiral Admiral

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    Wave Motion Engine!!
     
  19. Davros

    Davros Fleet Admiral Admiral

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    Infinite Improbability Drive.
     
  20. Skellington

    Skellington Part-time poltergeist Rear Admiral

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    The Time Vortex - surely the only way to travel!
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