I think the walk-cycle on the turbo lift guy looked like keyframe animation and it can look a bit odd if the animator was rushed or not given enough time/budget for revisions, or drunk :*) Because he's moving in the middle of the shot it catches your eye a whole lot more before you scan around the rest of the scenery.
Maybe they don't have the equipment to create some mocap or it was deemed too expensive to farm out for a three step walk. Critique aside I think the other models transitioned very nicely as they were mostly in shadow.
Does anyone know if the turbo lift doors were shut in the original, or just barely closing before the cut? I forget.
Even if they were just closing it might have worked better if they tracked in some shut doors and avoided putting in a synthetic guy altogether since they're already altering the scene directing within the remastered sections. It does looks like a reason just to fill in the space or to (tr)explain why the doors are shutting, or to show off a bit.
It's still harmless and done for entertainment/remastering purposes but it's a little disappointing to see the boards pick up on some of those things, specially cgi that's supposed to be invisible. Sometimes that walkcycle will work depending how you view the scene, hopefully its not a deal breaker for some. I try not to break down these shots when I'm watching the actual show but when its noticeable I start thinking how I would approach the shot myself.
I thought a partial 2d solution for the actors might have worked for that scene but it would be fairly expensive to implement compared to the minor miracle the guys pulled off there
Last nitpick is I don't think I like the shader on the model or its a lighting issue, but youtube is not a fair way to view that kinda detail.
Anyway I'm sure once its seen full screen in hd the scene will flow along nicely & be gone before you know it. Even in big budget Hollywood films I can always spot the synth actors a mile off, so I don't think the Trek versions could have been done much better given the current software and ridiculous deadlines the cgi guys have to hit.
Wow, long post, probably too long for
cgi-turboliftguy