As per Moderator advice, I'm starting a new thread on this topic (originally I had posted something similar as a reply to a rather old thread on the General board).
***NOTE: TO MODS or anybody who can assist***
I would like to change my username to "Anton Dolinsky" please...
"Anton Dolinsnky" is a typo I committed when I registered. Thank you very much. Will delete this note when change is effected.
***END NOTE***
Trek starship battles, as presented, are unrealistic in several ways that have been noted elsewhere (for example, command officers not exploiting the 3-dimensionality of space; the odd inability of one shot from weapons much more powerful than nuclear warheads to destroy an unshielded ship; ships sitting still during an engagement, etc...)
The problem I've always particularly noticed when watching Trek ship battles is that the battles are too long. Precious seconds are wasted by bridge officers (usually) debating what to do, and then giving verbal orders, which are manually executed by subordinates at Helm, Tactical, Engineering, etc...
This is very exciting to watch, and quite necessary from the point of view of drama, of pulling in our interest as viewers. But realistically speaking, a starship battle with the sort of technology displayed in any of the Trek series would last a matter of seconds, not minutes. Even with shields, a battle would be over very quickly. Realistically, the ship's computer would handle everything. No matter how strategically/tactically gifted and imaginative humans may be relative to computers, a computer is simply able to handle battle situations much faster than any human being... therefore, it would make no sense for humans to be involved in any battle decision other than the primary three of 1) whether to engage, 2) what level of force to use, and 3) what level of danger should cause the ship to retreat (i.e., how much is at stake?).
I think that in real starship combat, the computers of both sides would handle everything, unless they were disabled. Computers would automatically launch volleys of *all* weapons at once (as opposed to how, in most Trek battles, energy weapons and torpedoes are fired one by one, with command officers sequentially giving orders to fire those weapons). The computer would be able to very swiftly determine what the chances of success were, and the very nanosecond that the computer determined success to be improbable, the computer would immediately withdraw the ship from danger. No sense sitting around, unless the situation is so urgent that any small probability of success must still be acted on.
I think that it would actually be possible to create interesting television with computer-handled battles, but not in Trek the way it is currently set up. I'm not saying that Trek should do battles differently... rather, as a Trek fan, I'm opening this up to discussion because this might be a fun issue to discuss.
As a side note, I found that 'William H. Keith, Jr.' 's 'Warstrider' series of novels handled futuristic starship combat as realistically as anything I've ever encountered. The books are obscure, but a few things are certainly handled right -- for example, there are no shields. The most advanced weapons are lasers and nuclear torpedoes (this is in the 2500s). Ships send out volleys of torpedoes from very long engagement ranges before closing in. One hit from any torpedo pretty much destroys a ship. And command is handled by a human captain cybernetically 'linked in' to the ship's computer, with the computer's response speeds automatically enhancing human reflexes). But this isn't a plug for 'Warstrider' -- just sort of wondering if anybody besides me has read this out-of-print and almost impossible-to-find series.
***NOTE: TO MODS or anybody who can assist***
I would like to change my username to "Anton Dolinsky" please...
"Anton Dolinsnky" is a typo I committed when I registered. Thank you very much. Will delete this note when change is effected.
***END NOTE***
Trek starship battles, as presented, are unrealistic in several ways that have been noted elsewhere (for example, command officers not exploiting the 3-dimensionality of space; the odd inability of one shot from weapons much more powerful than nuclear warheads to destroy an unshielded ship; ships sitting still during an engagement, etc...)
The problem I've always particularly noticed when watching Trek ship battles is that the battles are too long. Precious seconds are wasted by bridge officers (usually) debating what to do, and then giving verbal orders, which are manually executed by subordinates at Helm, Tactical, Engineering, etc...
This is very exciting to watch, and quite necessary from the point of view of drama, of pulling in our interest as viewers. But realistically speaking, a starship battle with the sort of technology displayed in any of the Trek series would last a matter of seconds, not minutes. Even with shields, a battle would be over very quickly. Realistically, the ship's computer would handle everything. No matter how strategically/tactically gifted and imaginative humans may be relative to computers, a computer is simply able to handle battle situations much faster than any human being... therefore, it would make no sense for humans to be involved in any battle decision other than the primary three of 1) whether to engage, 2) what level of force to use, and 3) what level of danger should cause the ship to retreat (i.e., how much is at stake?).
I think that in real starship combat, the computers of both sides would handle everything, unless they were disabled. Computers would automatically launch volleys of *all* weapons at once (as opposed to how, in most Trek battles, energy weapons and torpedoes are fired one by one, with command officers sequentially giving orders to fire those weapons). The computer would be able to very swiftly determine what the chances of success were, and the very nanosecond that the computer determined success to be improbable, the computer would immediately withdraw the ship from danger. No sense sitting around, unless the situation is so urgent that any small probability of success must still be acted on.
I think that it would actually be possible to create interesting television with computer-handled battles, but not in Trek the way it is currently set up. I'm not saying that Trek should do battles differently... rather, as a Trek fan, I'm opening this up to discussion because this might be a fun issue to discuss.
As a side note, I found that 'William H. Keith, Jr.' 's 'Warstrider' series of novels handled futuristic starship combat as realistically as anything I've ever encountered. The books are obscure, but a few things are certainly handled right -- for example, there are no shields. The most advanced weapons are lasers and nuclear torpedoes (this is in the 2500s). Ships send out volleys of torpedoes from very long engagement ranges before closing in. One hit from any torpedo pretty much destroys a ship. And command is handled by a human captain cybernetically 'linked in' to the ship's computer, with the computer's response speeds automatically enhancing human reflexes). But this isn't a plug for 'Warstrider' -- just sort of wondering if anybody besides me has read this out-of-print and almost impossible-to-find series.