Let's say that there was a promising young artist who gave up art to pursue a regular job, but always wanted to work seriously in 3-D, at least as a serious hobby.
Let's say this same artist still prays, 3 times a day, while facing Andy Probert's studios.
Let's say this is an artist who is now much older, but now has a LOT of money on hand all of a sudden, and plenty of free time, and he's inspired and amazed by what you young whipper-snappers are doing.
Where should he begin?
Oh, I've read the sticky suggesting Blender, ect., but I mean, what type of computer should I (I mean, he) buy? Apple? PC? Electronic sketch pad? What programs should he buy that are user-friendly, but also can be scaled up?
Seriously,though we're not talking Bill Gates kinda money, we ARE talking about a big enough budget for a hobby-minded person to really do it right the first time.
Let's say this same artist still prays, 3 times a day, while facing Andy Probert's studios.
Let's say this is an artist who is now much older, but now has a LOT of money on hand all of a sudden, and plenty of free time, and he's inspired and amazed by what you young whipper-snappers are doing.
Where should he begin?
Oh, I've read the sticky suggesting Blender, ect., but I mean, what type of computer should I (I mean, he) buy? Apple? PC? Electronic sketch pad? What programs should he buy that are user-friendly, but also can be scaled up?
Seriously,though we're not talking Bill Gates kinda money, we ARE talking about a big enough budget for a hobby-minded person to really do it right the first time.