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I want him to die

I think, at some point, every mayor in SimCity has saved their game, then peppered their metropolis with volcanoes, meteor strikes, etc. in order to wreak havoc on a large scale. :evil:
 
This reminds me of an old Calvin and Hobbes cartoon.

Miss Chicken, the mighty god, creates the universe with pure will!

From utter nothingness comes swirling form! Life begins where once was void!

But Miss Chicken is no kind and loving god! She is one of the
old gods! She demands sacrifice!

Yes, Miss Chicken is a god of the underworld! And the puny inhabitants of Earth displease her!

The great Miss Chicken ignores their pleas for mercy, and the doomed writhe in agony!


*The phone rings*

"Hi, mum--it's me. What are you up to?"

"Oh, nothing much--just playing a computer game."
 
I prefer the Second Life sexual material to Sim City. I prefer to make mine the best cities possible with cheat codes, of course. I don't like using "punishment" codes as it sucks to destroy your own perfect haven.
 
I think everyone who has played The Sims has locked their sim in an unfurnished room with no exit at one point. :lol:

That was the old way of killing off your sims. ;) Nowadays, when you play The Sims 2, just use a cheat code (boolprop is very powerful) and instantly get the "Tombstone of Life and Death" or the "Death Generator." You could age your sims or have them killed instantly by fire, hail, etc., then the Grim Reaper comes a knockin'.

Eff that. TS3 reverts to the roots of small boxes.

And that is good ... how exactly?
 
I got really evil with The Sims, realizing that locking them in a room with no door took too long.

I'd just put them in a pool and then remove the ladder. In a few hours a little visit from Death and no more annoying Sim.
 
I am please to announce that the father in my game is dead. RIP Tito. I now have a new generation and my couple have already had a baby.

I have jusr remember how years ago I used to do nasty things to my little characters in Populous. I used to love seeing those little buggers drown.
 
Along with the locking your Sims in a room with no door routine. There was another personal favorite i used to have when my Sims had pissed me off.

Put em in a room and fill it with toilets.. Even with an exit in the room if they are surrounded properly they can't get to it.

Though i think this was on the 1st sims... IIRC.
 
That was the old way of killing off your sims. ;) Nowadays, when you play The Sims 2, just use a cheat code (boolprop is very powerful) and instantly get the "Tombstone of Life and Death" or the "Death Generator." You could age your sims or have them killed instantly by fire, hail, etc., then the Grim Reaper comes a knockin'.

Eff that. TS3 reverts to the roots of small boxes.

And that is good ... how exactly?

boolprop lazyassdisabled true
 
I don't understand a lot of these sims games because there doesn't seem to be any meaningful objectives. It seems to be an avenue for people to torment or cause harm to stuff, once they have anthropomorphized it.
 
That's what I like about the The Sims series, though. It's an open-ended game. No, my primary objective is not kill off all my sims, only the ones I don't like. :lol: Building houses, creating weird characters and personalities, watching them develop and grow old are some of the best things about the game.
 
I don't understand a lot of these sims games because there doesn't seem to be any meaningful objectives. It seems to be an avenue for people to torment or cause harm to stuff, once they have anthropomorphized it.
No matter who anyone was, boy or girl, someone will have played with dolls (their own or their sister's perhaps) at some point in your childhood. How you played with them of course also varied - do it properly by dressing them all nice, or being sadistic and watching them suffer for fun and/or profit. It all depended on your personality, of course. ;)

The Sims is essentially a dolls' house for the 21st Century. By no means a bad thing, as it continues the tradition of the sandbox game genre. Not really my cup of tea, though. :)
 
That's what I like about the The Sims series, though. It's an open-ended game. No, my primary objective is not kill off all my sims, only the ones I don't like. :lol: Building houses, creating weird characters and personalities, watching them develop and grow old are some of the best things about the game.

My favourite house was one I constructed like an old Egyptian tomb, with secret passages, dead end tunnels and layers upon layers. It was decorated in sandy and shadowy colours, and in the very centre was a throne room for the cat. The cat, Lord Ra, was in charge, and the couple who lived there served him. Anyway....:)
 
^^TS2? It's been ages since I even uploaded lots/households on the EA website. I've seen some pretty interesting stuff on there.
 
I remember playing Black & White and taking great pleasure in throwing fireballs at people and hitting them with lightning strikes.
 
I don't understand a lot of these sims games because there doesn't seem to be any meaningful objectives. It seems to be an avenue for people to torment or cause harm to stuff, once they have anthropomorphized it.
No matter who anyone was, boy or girl, someone will have played with dolls (their own or their sister's perhaps) at some point in your childhood. How you played with them of course also varied - do it properly by dressing them all nice, or being sadistic and watching them suffer for fun and/or profit. It all depended on your personality, of course. ;)


I never had a doll house. Father Christmas always brought us puzzles and board games along with sweets and stationary. Our toys had objectives: eat it, solve it, win it, or write it down. :lol:
 
I don't understand a lot of these sims games because there doesn't seem to be any meaningful objectives. It seems to be an avenue for people to torment or cause harm to stuff, once they have anthropomorphized it.
No matter who anyone was, boy or girl, someone will have played with dolls (their own or their sister's perhaps) at some point in your childhood. How you played with them of course also varied - do it properly by dressing them all nice, or being sadistic and watching them suffer for fun and/or profit. It all depended on your personality, of course. ;)


I never had a doll house. Father Christmas always brought us puzzles and board games along with sweets and stationary.
Ah, you were one of the lucky ones. :p Having had three sisters, I was surrounded by shapely Barbie dolls (some of them VERY shapely ;)) and things, which sometimes I would play Battlefields with using my own toys and other household items. :guffaw:

Our toys had objectives: eat it, solve it, win it, or write it down. :lol:
Heh. Just the way I take my coffee. :bolian: [:wtf: - someone]

With my toys, the only winning move was NOT to play. :(
 
I don't understand a lot of these sims games because there doesn't seem to be any meaningful objectives. It seems to be an avenue for people to torment or cause harm to stuff, once they have anthropomorphized it.

A lot of the fun comes from creating your own stories. One of the reasons that SimCity 4 still has a thriving community is the fact that many people create long, elaborate City Journals chronicaling the history of their cities. Some are silly, some are historical, some are based on the real world, and some are labourously realistic. At the end of the day, though, they're all about creativity, and the wide range of things different people can do with the same basic set of tools. I think that's where the appeal of open-ended Sim games lies.
 
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