Re: Star Trek: Reanimated - The Sequel
Wow, so many questions!

At the moment, I have solid answers to none of those questions. I'm hoping to see lighting similar to that used in TOS; as I'm still hoping to interest others who have experience in animation to join the project, a lot of it will depend not only upon my vision but also the skills and abilities of those who may be shouldering the burden of the actual animation. I'm more in a 'producer/director' role - for the moment - though it may ultimately come down to me being responsible for the animation, as well, as Tim Vining is doing with his Aurora project (and doing a fine job at it, too!
).
I intend to use 16:9 full framing for the shots; as for the resolution, at this point, it's probably more likely to be 800x450.
Not yet; I'm holding off on that until I actually have some animation to show, and not just stills of the sets and occasional characters I've been working on.
Thanks! Again, I have to credit Redfern for the majority of the Gorn images and approaches; I only created one (the one with the massive codpiece
), inspired by his 'Frankensteining' of a couple of available 3D model figures. Redfern has been a constant motivation, kicking me in the virtual pants occasionally when my work slows down, and posting his own work to inspire me further. 
Wow, so many questions!

I wouldn't call them boring; I quite like them for what they are, which are still explorations of the spaces. Those images were created by Redfern, not myself, so I a) can't take credit for them and b) am free to say how much I like themPtrope I was going to say your lighting needs some work
http://img.photobucket.com/albums/v413/Redfern/Engineering-3.jpg
http://img.photobucket.com/albums/v413/Redfern/Pike-Cabin-3.jpg
Even TOS didn't look that boring of lighting IMHO.

Now that one I can take credit for - that's just a WIP shot of my "Season 4" upgrade of Engineering, based on alt1701's original mesh (which was used by Redfern in his renders, too). I'm still working on modifying the set and haven't even begun to think about the textures - that entire shot was done with everything in a neutral light gray, except for the 'plasma manifolds,' and three light sources, which provided the color in the rest of the shot. alt1701 created some excellent textures for the controls, however; they just aren't in this shot.and then saw this:
http://www.ptrope.com/Star_Trek_Reanimated/Images/Engineroom_noir007.jpg
wow. we've not seen the original TOS enterprise with the lights down low and one source. Cool, it still could use a little texturing though.
Are you planning on any simulated film grain or are you keeping it clean CG like Star Trek: Aurora ?
Are you planning on using any atmospheric effects? haze, mist, smoke on the sets?
Are you planning on controlling depth-of-field on your medium and closeup shots?
Are you planning on using spherical highlights and/or any diffusion on female closeups as a nod to TOS? I know this is animated but I you may do it as a styleized look...
Are you planning on making your character lighting similar to TOS or closer to Voyager/Enterprise modern soft key lighting?
At the moment, I have solid answers to none of those questions. I'm hoping to see lighting similar to that used in TOS; as I'm still hoping to interest others who have experience in animation to join the project, a lot of it will depend not only upon my vision but also the skills and abilities of those who may be shouldering the burden of the actual animation. I'm more in a 'producer/director' role - for the moment - though it may ultimately come down to me being responsible for the animation, as well, as Tim Vining is doing with his Aurora project (and doing a fine job at it, too!

Are you planning on doing Star Trek: Reanimated as 16:9 framing and rendering in 1080p or at least standard definition widescreen? Star Trek: Aurora works nicely as 16:9 as did Enterprise. It gave Enterprise a more cinematic look than just a TV series (the first 3 seasons shot on film and the 4th season shot on HD video). It is the standard for television framing. If so are you going to use the full 16:9 frame or are you protecting for 4:3 center cut?
Will you be doing 24p or 30fps?
I intend to use 16:9 full framing for the shots; as for the resolution, at this point, it's probably more likely to be 800x450.
Is there a fan productions forum thread you already have ongoing? (I haven't checked)
Not yet; I'm holding off on that until I actually have some animation to show, and not just stills of the sets and occasional characters I've been working on.
P.S. Nice work with the Gorn models & texturing.
Thanks! Again, I have to credit Redfern for the majority of the Gorn images and approaches; I only created one (the one with the massive codpiece

