Star Trek: Reanimated - The Sequel
Ptrope I was going to say your lighting needs some work
http://img.photobucket.com/albums/v413/Redfern/Engineering-3.jpg
http://img.photobucket.com/albums/v413/Redfern/Pike-Cabin-3.jpg
Even TOS didn't look that boring of lighting IMHO.
and then saw this:
http://www.ptrope.com/Star_Trek_Reanimated/Images/Engineroom_noir007.jpg
wow. we've not seen the original TOS enterprise with the lights down low and one source. Cool, it still could use a little texturing though.
Are you planning on any simulated film grain or are you keeping it clean CG like
Star Trek: Aurora
http://www.auroratrek.com/
Are you planning on using any atmospheric effects? haze, mist, smoke on the sets?
Are you planning on controlling depth-of-field on your medium and closeup shots?
Are you planning on using spherical highlights and/or any diffusion on female closeups as a nod to TOS? I know this is animated but I you may do it as a styleized look...
Are you planning on making your character lighting similar to
TOS or closer to
Voyager/Enterprise modern soft key lighting?
Are you planning on doing
Star Trek: Reanimated as 16:9 framing and rendering in 1080p or at least standard definition widescreen?
Star Trek: Aurora works nicely as 16:9 as did
Enterprise. It gave
Enterprise a
more cinematic look than just a TV series (the first 3 seasons shot on film
and the 4th season shot on HD video). It is
the standard for television framing. If so are you going to use the full 16:9 frame or are you protecting for 4:3 center cut?
Will you be doing 24p or 30fps?
Is there a fan productions forum thread you already have ongoing? (I haven't checked)
P.S. Nice work with the Gorn models & texturing.