Re: Star Trek: Reanimated - The Sequel
I recently dug out this old composition and loaded it into a newer rendering package with more robust lighting parameters, specifically, point source lights. I placed a few at low angles (like under consoles) and within the "tube chamber".
That light within the chamber even casts a shadow from the grille upon the deck.
Better?
Sincerely,
Bill
I was going to say your lighting needs some work...
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I recently dug out this old composition and loaded it into a newer rendering package with more robust lighting parameters, specifically, point source lights. I placed a few at low angles (like under consoles) and within the "tube chamber".

That light within the chamber even casts a shadow from the grille upon the deck.
Better?

Sincerely,
Bill