Yeah, I like it, but it can be a bit grindy. Just like old school FF I guess. 

1. I hated the characters. I wanted to beat the crap out of Cloud. Not only is he a total basket case, he's completely oblivious to the feelings of two certain individuals towards him. Sephiroth is a complete non-entity in the game. Yuffie grated on every last nerve I had. Cid and Barret were walking cliches. Cait Sith, well even the most hardcore fans of the game will admit that he sucked.
2. The graphics. I will always be the first person to say the graphics do not make a game great, and I understand the limitations of the technology at the time. However, it is just so difficult for me to accept the so called "epicness" of the game when the character models look like Lego figures.
3. The magic system removes all sense of individuality from the characters. It didn't matter what character you used. All that matter was how you loaded them up with materia. And by the end of the game, Knights of the Round and Omnislash are the only things you ever use anymore. Oh, and Mime in order to mimic Knights of the Round and Omnislash.
4. The chocobo breeding sidequest is the most unnecesarrily drawn out, frustrating, impossible to even know how to do without a guide quest in any game I have ever played.
Balthier is honestly one of the best characters in the whole series. Such a fun guy. But surely there's something to be said for the badass that is Basch?
Thanks for that, the FFVIII system was even weirder than I remembered. It's like the developers decided to make a huge departure from previous games, a noble pursuit in itself, but ended up with a very fiddly and disjointed system that didn't make an awful lot of internal sense. Another strange thing I remember is that enemies powered up with you - if you were at a late part of the game and returned to where the game started, the enemies there would be strong enough to take you on. Perhaps some gamers enjoyed the challenge, but it's not hard to see why a lot of people had issues with the game.^ I fully agree about both VIII and IX. The drawing and junctioning system drove me nuts; the limit-break system was useless (access to attacks only when at minimal health and under heavy attack, thus dying before using what was always a rubbish attack other than Squall's anyway?!); most of the summons were so powerful it wasn't even worth using their spell equivalent - I'd particularly note Quetzacotl, Shiva, Ifrit, Pandemona and Leviathan; other summons were just utterly, utterly pointless - Carbuncle, Cerberus, Cactuar and Tonberry especially; the card game was great fun but got insanely complicated, and once you lost your best cards you'd never see them again; you only collected the cards to synthesise them into items anyway, so you'd probably never have the full set; a lot of the side-quests were dull and pretty pointless; and Eden... was KOTR not long enough and unskippable enough? Really? Eden was just plain painful to sit through.
I really loved getting everybody back together after the cataclysm. A lot of the re-recruiting was optional, but I wasn't going to leave any of them behind!6 suffers from having a really badly paced last third... which is sad because getting everyone together is one of the highlights of gaming.
I mean, all RPGs go through the "gather all the heroes" phase of the game but it was just so memorable in 6.
I really loved getting everybody back together after the cataclysm. A lot of the re-recruiting was optional, but I wasn't going to leave any of them behind!
If there was any problem with VI, it's the fact that some characters' individual abilities made them far more powerful and useful than others (or at least, in the immediate sense). Sabin's Blitz, Edgar's Weapons and Cyan's Swordtech are always more attractive options than Locke's steal.
I also own all the main series sequel titles except for the Wii FF4 The After. I would absolutely love to have this but I don't own a Wii and have a hard time justifying a purchase just for that. I already bought my brother's Nintendo DS off of him just because FF3 wasn't available on any other platform.
^ You might be in the minority there. I think what Square has realized is that FF can be more than "just" RPGs, so they've been branching out and making different kinds of games with the FF license. I have no problem with this, either. I also don't have a problem with them making each game its own little franchise, although it's a bit silly to keep numbering them in that case. They should just be named, like Crystal Chronicles, so you know which universe it takes place in.
I wish they'd make a sequel or tie-in to VI or VIII, but it seems like VII is the only one they're willing to dump a lot of extra resources into. Well, that, and the Ivalice/Tactics games. They do seem to love making those.![]()
There are tons of games labeled with the FF brand name.
Hell, there are spinoffs of Crystal Chronicles even.![]()
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