M
The only *major* failure of that battle scene was tactical creativity.Maybe have E-E use the gas in the rift to make a firebreak like Insurrection or similar tactic.
M
The only *major* failure of that battle scene was tactical creativity.Maybe have E-E use the gas in the rift to make a firebreak like Insurrection or similar tactic.
How is that tactical creativity if they used it prominently in the previous movie?
And if the Enterprise can't move very fast and dodge fire, I would think the ship would have a superior hull so that it can withstand a few shots because it's a larger target and it moves slower so it's gonna be hit more.
^^ Which "initial battle" in TWOK are you referring to? I thought we pretty much got to see all of every battle the ship had, except for the Kobayashi Maru (sp?) in the beginning, which was only a computer simulation, so there was nothing to show.
On another level, I'm a little disappointed in more recent Trek battles, where the ships are almost *too* swift and agile, effectively getting rid of careful, tactically-motivated maneuvers. As slow and plodding as the ship battles were in TWOK and various TNG episodes, the slow speed of the ships made me believe that these things were hulking powerhouses, like a submarine. (on another level, though, the Defiant is perfect as a flying death machine of doom)
I think this has more to do with the way the action is shot rather than having the ships themselves be more manoeuvrable. I'm just after looking at some of the big battle clips from DS9 and the big ships such as Galaxies tend to be very slow to manoeuvre, Excelsiors and Akiras are a little better but still slow, even small ships such as the Defiant aren't that fast. The only ships that are very fast at manoeuvring were the small fighter ships. The ships all move fast in a forward direction, but when turning they are pretty slow.
However, the sheer amount of ships, the speed of torpedoes and phasers, and the quick camera moves all give the impression that these ships are acting more like fighter-craft than submarines. Voyager and Enterprise probably used the same tricks, but even if the ships were more manoeuvrable it can be forgiven since they are much smaller ships than any of the other hero ships (excepting Defiant).
I must admit to being of two minds about this issue. On the one hand, TWOK's submarine battle was far more tense than these rapid battles we have nowadays, but I do love the huge battles in DS9.
On another level, I'm a little disappointed in more recent Trek battles, where the ships are almost *too* swift and agile, effectively getting rid of careful, tactically-motivated maneuvers. As slow and plodding as the ship battles were in TWOK and various TNG episodes, the slow speed of the ships made me believe that these things were hulking powerhouses, like a submarine. (on another level, though, the Defiant is perfect as a flying death machine of doom)
I think this has more to do with the way the action is shot rather than having the ships themselves be more manoeuvrable. I'm just after looking at some of the big battle clips from DS9 and the big ships such as Galaxies tend to be very slow to manoeuvre, Excelsiors and Akiras are a little better but still slow, even small ships such as the Defiant aren't that fast. The only ships that are very fast at manoeuvring were the small fighter ships. The ships all move fast in a forward direction, but when turning they are pretty slow.
However, the sheer amount of ships, the speed of torpedoes and phasers, and the quick camera moves all give the impression that these ships are acting more like fighter-craft than submarines. Voyager and Enterprise probably used the same tricks, but even if the ships were more manoeuvrable it can be forgiven since they are much smaller ships than any of the other hero ships (excepting Defiant).
I must admit to being of two minds about this issue. On the one hand, TWOK's submarine battle was far more tense than these rapid battles we have nowadays, but I do love the huge battles in DS9.
Starshps SHOULD be maneuvering very fast, especially when maneuvering at warp speeds. Space is a vacuum. Things are lumbering and slow on Earth (and especially under water) because there's air, gravity, (and water) to resist a movement of any object. In space, there is no such thing. Even massive ships can be pretty easily maneuvered with even minimal effort, with all the engines and stuff that starships are outfitted with, it should be easy and quick.
I think this has more to do with the way the action is shot rather than having the ships themselves be more manoeuvrable. I'm just after looking at some of the big battle clips from DS9 and the big ships such as Galaxies tend to be very slow to manoeuvre, Excelsiors and Akiras are a little better but still slow, even small ships such as the Defiant aren't that fast. The only ships that are very fast at manoeuvring were the small fighter ships. The ships all move fast in a forward direction, but when turning they are pretty slow.
However, the sheer amount of ships, the speed of torpedoes and phasers, and the quick camera moves all give the impression that these ships are acting more like fighter-craft than submarines. Voyager and Enterprise probably used the same tricks, but even if the ships were more manoeuvrable it can be forgiven since they are much smaller ships than any of the other hero ships (excepting Defiant).
I must admit to being of two minds about this issue. On the one hand, TWOK's submarine battle was far more tense than these rapid battles we have nowadays, but I do love the huge battles in DS9.
Starshps SHOULD be maneuvering very fast, especially when maneuvering at warp speeds. Space is a vacuum. Things are lumbering and slow on Earth (and especially under water) because there's air, gravity, (and water) to resist a movement of any object. In space, there is no such thing. Even massive ships can be pretty easily maneuvered with even minimal effort, with all the engines and stuff that starships are outfitted with, it should be easy and quick.
Since you brought physics into this, then I ask: if starships should move fast compared and relative to each other according to physics, then why oh why do they bank when they turn? After all, the only reason why ships and aircraft do that on Earth is because of air, gravity, (and water).
That's hardly an important factor. Medium resistance is a relevant hindrance when you want to increase your speed here down on Earth or up in the air. It is not a relevant hindrance in other types of maneuvering, such as slowing down, changing direction, or changing orientation.Space is a vacuum. Things are lumbering and slow on Earth (and especially under water) because there's air, gravity, (and water) to resist a movement of any object. In space, there is no such thing.
Starshps SHOULD be maneuvering very fast, especially when maneuvering at warp speeds. Space is a vacuum. Things are lumbering and slow on Earth (and especially under water) because there's air, gravity, (and water) to resist a movement of any object. In space, there is no such thing. Even massive ships can be pretty easily maneuvered with even minimal effort, with all the engines and stuff that starships are outfitted with, it should be easy and quick.
Since you brought physics into this, then I ask: if starships should move fast compared and relative to each other according to physics, then why oh why do they bank when they turn? After all, the only reason why ships and aircraft do that on Earth is because of air, gravity, (and water).
Because it's faster, and it diminishes unbalanced inertial stresses, making it easier for the inertial dampers to keep all well within the ship.
When you reach significant parts lightspeed, turning is going to be a stressful business - similarly, the turns that some ships make in SF (like nBSG) will be SLOW. Turning your ship on a dime is great, going into the new direction once done by simply adding thrust, makes it that you first slow down all the way to a full stop, and then speed back up into the opposite direction.
Or in other words; for a short time you're a sitting duck and easy to hit. You do not want this, you want to keep your speed high.
Since you brought physics into this, then I ask: if starships should move fast compared and relative to each other according to physics, then why oh why do they bank when they turn? After all, the only reason why ships and aircraft do that on Earth is because of air, gravity, (and water).
Because it's faster, and it diminishes unbalanced inertial stresses, making it easier for the inertial dampers to keep all well within the ship.
When you reach significant parts lightspeed, turning is going to be a stressful business - similarly, the turns that some ships make in SF (like nBSG) will be SLOW. Turning your ship on a dime is great, going into the new direction once done by simply adding thrust, makes it that you first slow down all the way to a full stop, and then speed back up into the opposite direction.
Or in other words; for a short time you're a sitting duck and easy to hit. You do not want this, you want to keep your speed high.
That's not really the point I'm addressing, though. For these types of battles, either you write and design them with physics fully in mind, or you damn physics all together, but you can't simple mix and match what one thinks should be proper. Given Trek's history with physics in terms of ship movements, I'd rather have them damn the physics for the sake of continuity. After 40+ years of rediculous (but entertaining) space battles, why choose *now* to adhere to physics (and even then, why, as you propose, would one mix physics in space with aerodynamics)?
But as far as I'm concerned, Timo hit the more literal points on the dot.
Because it's faster, and it diminishes unbalanced inertial stresses, making it easier for the inertial dampers to keep all well within the ship.
When you reach significant parts lightspeed, turning is going to be a stressful business - similarly, the turns that some ships make in SF (like nBSG) will be SLOW. Turning your ship on a dime is great, going into the new direction once done by simply adding thrust, makes it that you first slow down all the way to a full stop, and then speed back up into the opposite direction.
Or in other words; for a short time you're a sitting duck and easy to hit. You do not want this, you want to keep your speed high.
That's not really the point I'm addressing, though. For these types of battles, either you write and design them with physics fully in mind, or you damn physics all together, but you can't simple mix and match what one thinks should be proper. Given Trek's history with physics in terms of ship movements, I'd rather have them damn the physics for the sake of continuity. After 40+ years of rediculous (but entertaining) space battles, why choose *now* to adhere to physics (and even then, why, as you propose, would one mix physics in space with aerodynamics)?
But as far as I'm concerned, Timo hit the more literal points on the dot.
I just told you they DID adhere to physics?????
That's not really the point I'm addressing, though. For these types of battles, either you write and design them with physics fully in mind, or you damn physics all together, but you can't simple mix and match what one thinks should be proper. Given Trek's history with physics in terms of ship movements, I'd rather have them damn the physics for the sake of continuity. After 40+ years of rediculous (but entertaining) space battles, why choose *now* to adhere to physics (and even then, why, as you propose, would one mix physics in space with aerodynamics)?
But as far as I'm concerned, Timo hit the more literal points on the dot.
I just told you they DID adhere to physics?????
And I just told you that they don't have to adhere to physics (and never really have in 40 years), so approaching space battles from a physics-correct standpoint is a sort of moot position in the world of Trek.
Wait... you can't mix and match them? Says who? Maybe your opinion is that they shouldn't mix and match, but there is no rule on the subject. This is a fictional television and movie franchise. The physics of that universe can be whatever the writers feel the episode or film needs. If they want to have the ship be a lumbering hulk in one episode and a maneuverable fighter in another, no reason they can't. It might look odd, but it's well within their perogative to do so.For these types of battles, either you write and design them with physics fully in mind, or you damn physics all together, but you can't simple mix and match what one thinks should be proper.
They never put them above 60%. They were just trying to save gas.You know it's odd actually, I had my friend around a few weeks back and we watched the entire film collection (not all at once). And I pointed it out to him in Insurrection that the shields always seem to be at 60%. Even after they've been hit like 100 times and I'm not sure if the writers were trying to convey an atmosphere of fear on the actors part, but 60% isn't exactly low. I'd be happy if the shields were at 60%, took some more hits and were still at 60%.
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