There's no excuse in modern gaming for the lack of an ability to save at any time the player wants to. I had the exact same problem with Grand Theft Auto IV.
Exactly!
The thing that really aggravates me is going through the tunnels that lead up to this part and aligning the rings the damn thing saves like 6 times for a small amount of game play.
You also get a checkpoint midway through a boss battle and after you die you get a whole full life back so why make the whole game so damn skewed?
I soooo agree that this day and age there is absolutely no reason what-so-ever you shouldn't be able to save “wherever” you are.
Why do devs drop the ball on this kinda simplistic ass shit?
My 8 out of 10 just dropped to a very low 7 out of 10
I don't mind the game being hard, in fact I want a challenge for my $60.00 but I don't want a game to be aggravating that put it up for 6 months because I'm so pissed with it.
Sorry devs Playing the same area over and over and over is not a challenge and forcing me to watch the same cut scene over and over is just un-acceptable.
I am picking up Brothers in Arms today and giving Star Wars an hour of more of my time tonight.
If I can't get past this part in that time I'm done with this game for a while as I'm picking up a game a week for the next few months.
I want to have fun playing the games and just get pissed with them.
September 23, 2008 Brothers In Arms: Hell's Highway
September 30, 2008 Silent Hill: Homecoming
October 7, 2008 Fracture
October 14, 2008 Dead Space
October 20, 2008 Monopoly
October 21, 2008 Far Cry 2
October 21, 2008 Legendary
October 28, 2008 Fallout 3
October 28, 2008 Scene it? Box Office Smash
November 7, 2008 Gears of War 2
November 11, 2008 Call of Duty: World at War
November 11, 2008 Mirror's Edge
November 11, 2008 ShellShock 2: Blood Trails
November 18, 2008 You're in the Movies
November 20, 2008 Left 4 Dead
December 16, 2008 Damnation