This is why you save those free Gold membership trial cards from Halo 3 and Grand Theft Auto 4 for just such an ocassion.
Just out of curiosity (and I realize that it's ultimately just a game and doesn't need to make a lot of sense) but, as an apprentice of Darth Vader, why is the main character killing/destroying Imperials and not.....oh, let's say.....Rebels? Wouldn't the Emperor be pissed about Vader training somebody who's wiping out his grand army????? Why would Vader want to wipe out his own army????
^ It's explained in the game/novel Spoiler: If you want to know Vader ultimately plans to attack Palpatine alongside Starkiller and take his place as the master with Starkiller as his apprentice. No one can know that Starkiller exists especially the Imperials as they can make reports to the Emperor telling him of Vader's plan. Spoiler: Then again (major spoiler about the game's plot) The Emperor developed the plan in the beginning to use Starkiller. Starkiller believes that he is meant to be Vader's Apprentice, but Vader and the Emperor came up with the plan as a means to draw out the last remaining Jedi and the leaders of the Rebellion to kill them for their attacks against the Empire. Starkiller learns of this and turns on Vader and is killed in the process, but the Alliance - because of his sacrifice - swear to always honor him and the Rebellion Logo is actually his family crest).
From one of the earlier dev diaries, they affixed dots to the faces of the actors to map their facial movements while recording their lines, so the CG characters faces would move exactly as the actors spoke.
i enjoyed the demo enough that i am considering picking up the game. i did have problems with the camera... i'd prefer to have it pulled back more, or a button (not a stick click) to center it. the force grip was a bit frustrating, i had a hard time aiming objects i wanted to throw (but i liked all the things i could force push/pull). as for the button timing part... i wish there was more time devoted to the cinematic portions. it felt like it was over way to fast. in God of War, you hit a button, then Kratos does some crazy move that spans a couple of seconds. it seemed like this, had a second between button presses, so you didnt really see what you were doing until it was over.
No, I want game developers to show some balls and stop treating us like we're stupid and/or stuck in 1986. It is no longer acceptable for designers to remove their core gameplay mechanics in favour of scripted bullshit that requires you to guess how you're meant to proceed. That's a lazy way to amplify difficulty. This annoys me, cleary On the other hand, using the force to lift guys right up the roof then SLAM them down on the ground never got old. Almost worth the price of admission
The whole super boss thing is a 80's/90's idea that is poorly done these days and is quite pointless.
Like I said, I don't really disagree with you. As long as the bosses are in line with character progression though it doesn't bother me.
Quick-Time Event. Popularized by Sega's Shenmue and originally used in Sega's (correct me if I'm wrong ) Time Traveler, the concept is of a cinematic that reaches a critical progression, at which point the player must act in order to continue the action. In theory, it's not entirely different from the full-motion-video games that were terribly prevalent throughout the late '90s (Foxhunt?). The idea was better refined during the Shenmue series.