I'm very interested in any project that allows Enterprise another chance at life. ENT TAS seems like the perfect approach. A step beyond audio dramas but maybe not as expensive as live action filming.
There’s not really any question of that fact.

I'd imagine scripts will need to be tailored to what can be done in animation. Repeating the way characters and objects move onscreen, as Filmation did with Kirk and Spock to cut corners in order to get episodes completed.
Well, I’m not hindering my scripts by curtailing them to what can be achieved in animation. I’m writing them as if they were episodes from the TV show. I think I’ll get better results, though obviously when storyboarding starts things may get changed around a little here and there.
Frankly, I think we’re a large step beyond what Filmation accomplished in the seventies with the technology at our disposal. I’m hoping to get the end result a cut above what we saw in TAS, obviously there may be occasions where the same animations may come in use but I want to keep it to a minimum, or at the very least not make it so obvious.
But there are other ways to cut corners and increase the production speed. One way is to use 3D (appropriately toonshaded of course) for space scenes, and even for the sets, which there has been some positive results from in the tests. Another method which may prove useful is rotoscoping 3D animations for more complex shots. Rotoscoping is a process in which you literally draw over a film, or in this case 3D animation and turn it into a cartoon.
Are you keeping your pilot script ultra top secret for now or can I take a peek at it?
No you can’t. It’s nothing personal but unless I’ve had a good working relationship with a person for a while there’s no way I’m just going to hand it out to anyone who asks. Certainly not until I’ve at least taken precautions to ensure the safety of the script.
I'm in England, wondering how on earth I can help. I've no experience in animation sadly. Possibly some visual and sound editing is of use to you, if it's anything like what I did putting together the trailer below.
Location is immaterial, as all the work on the project is being done via the Internet. Editing, both visual and sound is certainly of use, but animators are the key. Even if you’re simply interested in taking up animation, it’s not that hard to learn (I was in the same position less than a year ago).
Your trailer was good, I’ll certainly add you to the list of editors if you’d like.