In what way, specifically?
Apart from Section 31, which everyone distanced themselves from quickly and admitted it sucks, I don’t see how the other series we’ve gotten in the last nine years qualifies as Trek in name only. I’m not seeing the case for the franchise being turned into corporate sludge.
Looking at the tone, target audience, and aims of each series, without making any comment on the subjective quality:
Discovery - I think it's fair to say the first season was a shot at the type of prestige drama that was popular in the era, with half an eye on being seen to offer a "deconstruction" of Star Trek. The second season shifted a little toward being something a bit more recognisably "Star Trek", not sure about subsequent seasons
Picard - starts out again as an attempt at prestige drama, obviously becomes a nostalgia/fanfic sort of thing by S3
Strange New Worlds - explicitly billed as a return to the older formula, later develops an interest in worldbuilding/joining up older canon. Designed in large part to appeal to older fans
Starfleet Academy - clearly takes cues from YA/CW drama, intended for a teen audience
Lower Decks - animated comedy with clear Rick & Morty influence
Prodigy - CG animation aimed at young children
Star Trek: Scouts - CG animation aimed at toddlers, I assume meant to emulate Cocomelon-type stuff
I think tonally and stylistically, that's stretched quite thin - you could say it represents a franchise in good health that's robust enough to integrate a wide range of wildly different styles and series, but I'd suggest that even if some/all of these shows are good, it's getting increasingly difficult to market Star Trek as a brand, since it doesn't really cohere into much at this point.
Again it'd be reasonable to do the same blow-by-blow with TOS/TAS/TNG/DS9/VGR/ENT (and the films) and make the case the Berman era had already made it tricky to define "Star Trek", but I'd say the last ten years have made it even harder. If you see the name Star Trek on a series now, it's not really clear what it's promising - no specific setting or era, no specific tone, no specific ethos, no specific character, etc. That's tough to market, and why the license is being used in some fairly unusual ways nowadays (just last week, they announced a base-building game with TOS/SNW aesthetics, and a gloomy Resident Evil-clone survival horror game starring Ro Laren).