This kind of tech may explain how everyone can walk long distances on a small holodeck.
holodecks stop making sense when there is more than one person or the simulation is larger than the room. maybe that's why they malfunction so much.
I have always assumed that the holodeck basically subdivides the space for multiple parties. Say three people are in there, one walks a mile away from the other two who are just a few meters away from each other. Once the walker gets halfway across the holodeck and the software isolates him with a wall of holo-imagery that includes the other two people he's there with. There's still a maximum number of people that can fit in there and manage the effect since each group needs enough volume around them to make the isolated "holo-stage."
--Alex
pretty sure it's described this way in an episode, but at a certain point it just makes more sense to have a series of smaller rooms that can be networked together...I have always assumed that the holodeck basically subdivides the space for multiple parties. Say three people are in there, one walks a mile away from the other two who are just a few meters away from each other. Once the walker gets halfway across the holodeck and the software isolates him with a wall of holo-imagery that includes the other two people he's there with. There's still a maximum number of people that can fit in there and manage the effect since each group needs enough volume around them to make the isolated "holo-stage."
--Alex
iirc spock has to throw kirk at a wall to find the real wall, but it's been a while...Didn't Shatners "Avenger" pretty much show this, with one of the characters having to blindly feel their way to the limit of the Holodeck.
Didn't Shatners "Avenger" pretty much show this, with one of the characters having to blindly feel their way to the limit of the Holodeck.
part of shatner's "kirk resurrected after Generations" seriesI actually don't know what that is! I'll have to look it up!
--Alex
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