This kind of tech may explain how everyone can walk long distances on a small holodeck.
holodecks stop making sense when there is more than one person or the simulation is larger than the room. maybe that's why they malfunction so much.
I have always assumed that the holodeck basically subdivides the space for multiple parties. Say three people are in there, one walks a mile away from the other two who are just a few meters away from each other. Once the walker gets halfway across the holodeck and the software isolates him with a wall of holo-imagery that includes the other two people he's there with. There's still a maximum number of people that can fit in there and manage the effect since each group needs enough volume around them to make the isolated "holo-stage."
--Alex
We use essential cookies to make this site work, and optional cookies to enhance your experience.