We now have phasers that literally transport their targets to another location. This is used for combat training in the episode, but it would make a pretty amazing (and humane) weapon in actual combat, if you could set up a secure “prisoner receiving area” and set the phaser to delete the “casualty’s” weapons in mid-transport.
So:
* Is this a multiple-system item (like the tricom badges), where a single casing incorporates phaser and transporter systems?
* Or is it, somehow, an application of actual phaser technology to reproduce the effects of a transporter? I have no idea how that might work, but please share if you do.
So:
* Is this a multiple-system item (like the tricom badges), where a single casing incorporates phaser and transporter systems?
* Or is it, somehow, an application of actual phaser technology to reproduce the effects of a transporter? I have no idea how that might work, but please share if you do.
But one of the problems that has always existed is dealing with waste heat.
After the interstellar communications grid was sabotaged to lead into the Dark Ages era of the timeline, it was never properly explained exactly how it was disabled to such a large degree or who managed to do so. The blackout affected both Clan and Inner Sphere systems even though they differ in some ways and the hyperpulse generators (HPGs) which serve as the relays are highly complex to manage. Some of them have been restored, but the major factions have mainly had to rely on ships to pass on news and orders. The mystery of the sabotage became something of a dangling plot thread that annoyed some fans. 