Disaster relief?I doubt that the Federation would have a standing Army, There not occupying planets, doing riot control, etc.
Disaster relief?I doubt that the Federation would have a standing Army, There not occupying planets, doing riot control, etc.
Disaster relief?
I've been looking at both the US Army Special Forces and the Marine Raiders as I think the "less is more" approach of both is more applicable to this concept than the regular combat arms (though both can operate as and indeed lead infantry as needed):
This is reasonable, because even the US ARMY has three different Intelligence type services, including Counter-Intelligence Division, a full Army Command that collaborates with other Federal Intelligence agencies, among others. So, having two sections, is more than reasonable, as well as collaborating with more Federal services, i.e. the Federation Security office mentioned in Star Trek III.I'm keeping the Discovery-suggested idea that Section 31 was more legitimate at some point. Starfleet Security derived much of its authority from Section 31 of the charter and the intelligence side became colloquially known as "Section 31". It's Section 31 that splinters off and becomes "Starfleet Intelligence", but through the 22nd to the mid-23rd century, "Section 31" and "Starfleet Intelligence" are synonymous. Eventually, S31 gets out of control, "officially" disbanded and no longer a part of Starfleet Intelligence.
Again, very reasonable to treat Security as a security force meant to secure installations and guard them, vs. proactive infantry moving in to territory, taking it and capturing it. Once established by Special Forces Operators, I could see SF Security moving in as support.The Fleet part of Starfleet wouldn't have much aside from its security officers. There might be more-highly trained security officers, but they are mostly trained for guard duty/military police-type roles.
This all seems very reasonable.I've been looking at both the US Army Special Forces and the Marine Raiders as I think the "less is more" approach of both is more applicable to this concept than the regular combat arms (though both can operate as and indeed lead infantry as needed):
Level 1:
- Special Forces use a basic functional unit ('A-Team') of twelve including an Army Captain, a (Chief) Warrant Officer and ten NCOs with specialisms in operations/intelligence, heavy weapons, EOD/combat engineering, medical and communications.
- Raiders split their function unit of fourteen operators into three sub-components, a HQ -- Marine Captain, Master Sergeant 2-i-C, a Communications Gunnery Sergeant and an Intelligence SNCO (Staff or Gunnery Sergeant) -- and two Tactical Elements -- led by a Staff Sergeant Operator, and including three Sergeant/Corporal Operators and a specialist medic per element.
- For the SEF, I'd probably drop the second commissioned officer and swap in the Staff NCO as second in command, but otherwise keep the Army structure (perhaps adding three extra heavy weapons or EOD/combat engineering specialists) or as it's a bit more flexible than the Marine version for the same size.
Level 2:
Special Forces Companies are split into six 'A-Teams' and a 'B-Team' HQ of a similar size for a component of around 85-90.
Marine Companies are much smaller, with only four Teams and a HQ Element for a compact component of ~60.
For SEF, I'd have the 150-person Detachment structured for either total or split operations with eight 15-person Teams and a 30-person HQ Element capable of splitting into two task units under the Detachment Commander (Major) and the Detachment XO or ranking Team Leader (Captain).
Level 3:
Above the A-B-C level, Special Forces are organised first into battalions (three specialist companies, and a support and battalion HQ) and then into groups (three or four battalions, roughly equivalent of a conventional regiment, but can draw on the resources of psychological/intelligence groups, a civil affairs brigade and logistics brigade and a similarly sized aviation command for a total force strength of 22 to 23,000.
The Marines are a leaner force of only about 1,500 (roughly the same as a single Special Forces Group) and requires support from existing MEFs and Army or Navy supply chains to operate long-term.
So, having two sections, is more than reasonable, as well as collaborating with more Federal services, i.e. the Federation Security office mentioned in Star Trek III.
Starfleet -insert agency- is an independent organization directly under the authority of the Federation with the jurisdiction to act on behalf of the Federation.
ederation -insert agency- would be something more like an alliance, UN, European Union, etc. type agency. More of a mult-national agency set up by contributions from member worlds.
I want the Federation to be set up closer to the UN overall. Member worlds representation comes through Ambassadors sent to the Federation Council.
You certainly could have this be the case, though I'd suggest more "EU" than "UN" as the former is an actual supranational level of government whereas the latter is basically a supranational debating society.
Given the existence of High Commissioners (who IRL manage Imperial and now Commonwealth interests in internally sovereign member nations) canonically, I'd be inclined to pivot towards the Commonwealth (or the EU as previously noted), as it at least has some of the relevant characteristics, whereas the UN is pretty much lacks all of them.
- For the SEF, I'd probably drop the second commissioned officer and swap in the Staff NCO as second in command, but otherwise keep the Army structure (perhaps adding three extra heavy weapons or EOD/combat engineering specialists) or as it's a bit more flexible than the Marine version for the same size.
For smaller operations, their contained group may well be enough. For slightly larger operations, rather than having units upon units of Marines shipped in... the Marines act as the command corps for available Starfleet personnel and "conscript" them so to speak into ground combat roles.
For larger scale operations, you may well see multiple Marine units, at which point they would form into a more traditional hierarchal structure, although on a somewhat ad hoc basis.
I'm still working under the idea that the Marines are a fairly small organization, so in the event that you had say... four 10 man Marine units working together, and all four were led by a Sergeant, they wouldn't need to spend time figuring out who should be in command...
A 10-person unit that is only intended to be a basic sub-unit could consist of privates or equivalent and be lead by a Corporal*, with a Sergeant* as the "detachment leader", but they're not going to have the level of experience or authority to also form the nucleus of the command element of a larger force.
Realistically, each member of the 10-person unit needs to be at least a Sergeant*, with the unit leader role being held by a Senior NCO, Warrant Officer or Junior Commissioned Officer and the detachment commander being at least a more experienced Junior or Mid-Grade Commissioned Officer.
In military terms, a "unit" is typically lead by a field grade officer and is roughly equivalent of a composite battalion (for the USMC Marine Expeditionary Unit), regiment or (battle)group.
A 10-20 person sub-unit is more typically referred to as a "team", though this can be used for a sub-sub-unit which is always commanded by an NCO or warrant officer, in which case the term is typically either a section or squad.
My thoughts on structure would be:
Officer - Commanding (Major) -- Detachment (~40 personnel including 3-person HQ).
|
Officer - Commanding (First Lieutenant*) -- Section (~10 personnel. OC, XO, 8 Specialist NCOs).
|
Executive Officer (Senior NCO, (C)WO, Ensign or Second Lieutenant).
|
Specialist NCO (4 each of Corporal/Sergeant or Petty Officer 2nd/1st Class (E5 to E6)). Typically crewed to split off into Security Section, Medical Section, Engineering Section and Weapons/Operations Section using regular starship/base personnel or local or Starfleet reserve forces.
* O-3 equivalent of a Starfleet Lieutenant or Army Captain.
HQ in this sense doesn't mean a building (though I would imagine that any ship(-type) that they use on a regular basis would at least have a dedicated room, perhaps similar to the "operations center" that they added to the NX-01 during the Xindi Crisis at minimum.
I’m not really a fan of the idea that Starfleet is mostly if not exclusively commissioned officers (though I'm more amenable to the idea that like all police forces any "independent duty personnel" are essentially warrant officers at minimum with no structural or institutional barriers to promotion into the commissioned ranks.
As far as the makeup of the teams goes, I'd generally favour the approach taken by most if not all of the SpecOps units linked above and have the same basic core line-up (you're always going to need security and operations/engineers and medical is very common) and then supplement with additional personnel on a case by case basis.
Oh I get that. What I’m saying is that what in a modern military takes a team of several people to do, in this context a single person can do. I don’t think the commander would need a staff.
Sure there would be times when the commander would have somebody there as an advisor or specialist or whatever need be, but does that need to be an actual part of the permanent command structure?
From what we have seen, NCOs in Starfleet are uncommon. They exist, but they don’t seem to work in the way modern NCOs do.
The only real difference seems to be simply that "Officers" went to Starfleet Academy, "Enlisted" did not. There doesn't seem to be any true, functional distinction between the two up until the Officer rank of Commander.
I do think that Starfleet works much like what you said there, with no real barriers into promotion to commissioned ranks... but maybe from a different reasoning is that it's just largely irrelevant.
We don't specifically know Starfleet's NCO ranks but we do that Lt. Commanders can essentially "test into" a Commander promotion. I think the same might be true for NCO's. Once an NCO has topped out in rank, whatever nomenclature is used, they could potentially then do the same and take the full Commander test.
That's fair. In the context here, i'm not sure security, operations/engineers, and medical would be necessary as a codified, permanent structural part of the Marine squad... they have Starfleet ship personnel for that.
An example in my org chart I made is there a differentiation between "Starfleet Engineering" and "Starfleet Corps of Engineers", with the Corps of Engineers being the combat-focused arm of Starfleet Engineering. In peacetime its subordinate to Starfleet Engineering, but in wartime, the Corps of Engineers is the top command.
If they were intended to only be used as is in the squad role, then no, but having them would make it a lot easier for the Commanding Officer to retask to a Detachment Commander role in charge of dozens of personnel if not more.
Actually, when we see them, they pretty much do work exactly like they do IRL, it's just that the show suffers with Main Characters Do Everything, so with the exception of O'Brien and Odo, the enlisted roles get overtaken by the equivalent main character (Chief Engineer, Security Chief etc).
No, Officers are for the most part generalists (even the doctors are to a degree), enlisted personnel are trained in a particular area and with the exception of O'Brien due to his long experience, struggle to adapt to working outside that (seen most clearly with the engineering team in Starship Down (DS9)
Not sure how I feel about Chiefs jumping all the way to Commander, but I could see them skipping at least Ensign and maybe JG as they're essentially going from "shift commander" to "department head" so at least Lieutenant would be reasonable.
Security (aka weapons specialist) and medical are pretty much going to be required in any combat situation, and operations/engineers would likely focus on demolitions and setting up base-camps and the like, which is a massive deficiency in canon vis-a-vis extended operations IMO.
Agreed on the first point, in fact that's basically how it works in canon, though TrekLit kinda confused the issue with the mini-series.
Yes... which is why I think these "Marines" are generalists just like much of the rest of Starfleet.
They'll have medical training. If specialist medic is required, they'll get one from their local pool of Starfleet personnel.
In which case, they're utterly pointless because they'll be just as amateurishly incapable of doing that role as canon Starfleet personnel have proved to be.
Well I could point out that the training for a combat medic is very different from a regular corpsman or paramedic.
Or I I could point that an enlisted medical specialist is literally one of only five identified medical personnel who appeared in all of TNG and that several other similar individuals appeared in the background of episodes.
Or I could point out the inherently obvious point that absent decades of experience (as in O'Brien), a specialist will always be the superior option for that particular thing than a generalist based on experience if nothing else.
We use essential cookies to make this site work, and optional cookies to enhance your experience.