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Bethesda-Style Star Trek game (i wish)

evilchumlee

Fleet Captain
Fleet Captain
I've been playing through Starfield (doesn't deserve the crap it gets, the game is really great, just overhyped) but it made me think how this would the absolutely perfect way to get a Trek RPG. All of the ingredients are there.

The player character isn't Starfleet. Make the story focus on some sort of non-aligned/outside the Federation world, but a fairly cosmopolitan place. Character creation allows you to pick one of a few races... you can be Human, Vulcan, Klingon, Cardassian, etc. Maye don't go toooo crazy, but put in some "Greatest Hits". Each race would give you some buffs and weaknesses, as well as some unique dialogue choices, and different starting standings with factions.

Plot happens, and you need to leave your world to go do Star Treky things. Just like in Starfield, you will do both on the ground open-world RPG stuff, as well as have a ship with a crew to do Space Stuff. To make this style of game work, no you probably won't be able to get like a Galaxy-Class or something like that. Will work better sticking to smaller ships.

There could be say, three major factions... Federation, Klingons, and then choose your third (Romulans, Cardassians, whatever). You can move around between them, do missions for them, pick up unique rewards, etc.

Your character will be able to wear some more iconic costume options... you can get a Starfleet uniform, Klingon armor, etc. You might get these as loot during the game, but I think there would be ways to earn them. Like perhaps on the Federation mission arc, Starfleet doesn't many ships in the sector, so they're reaching out to independent ship captains. You could basically enlist, get a Starfleet uniform, but work do jobs on an as-needed basis. The Klingons will hire you as a mercenary, and when you earn enough honor, they'll give you a Klingon uniform.

I had a random idea for comm badges to be part of the games systems. You can collect various comm badges that give you extra buffs/abilities. Perhaps some function as personal shields, or they give you some kind of scanning ability, etc.

I had an another idea to lean more into the stealth element, with a holographic system that you can utilize to try to blend in. The comm badge may tie into that, making it harder for enemies to detect you.

On the topic of ships, like I said smaller ships are better... you're a Rios type, you're not going to have a Sovereign. Likewise, most ship combat will probably be against other smaller craft... BoP's and the like. HOWEVER, it's Star Trek, so I do want big ships to be around and I think they needed to be impressive and in-scale. If you're in a Runabout and you're coming up on a Romulan Warbird, it's going to be HUGE. To make it somewhat different, battles involving larger ships would probably be more like set piece battles with you either having a swarm of smaller craft, or a larger ship on your side that you are assisting.

For loot and "money", I think it would be fun to have to balance different systems. Each faction will have it's own currency, but Latinum is mostly universal and can be converted around, for a price. The Federation may use something more like "Requisition". It makes getting particular loot take some trade offs or work to get. If you want an awesome Phaser Rifle or a Starfleet ship... they're either just flat out not going to "sell" it to you, or it's going to take *ALOT* of Latinum for them to consider it. Rather, you can Requisition by doing things for Starfleet. The more you do, the more Starfleet will allow you to requisition.
 
I've been playing through Starfield (doesn't deserve the crap it gets, the game is really great, just overhyped) but it made me think how this would the absolutely perfect way to get a Trek RPG. All of the ingredients are there.

I want a great Trek game, but Bethesda isn't the way to go. They are still 20 years behind the rest of the gaming industry, even with Microsoft money. I was incredibly disappointed in Starfield, it is just so bland.

Twenty years behind technically and bland storytelling is not a good combination. The Outer Worlds is actually the far superior game.
 
I would love a ST game were ship battles in space were like the days of old sailing ship sea battles, but in space, with ships heavy, slow, dense and with weight behind them.....TWOK got the closest to it with the two big ships slowly broadsiding each other and limping away damaged.
 
^^^ I've often felt that if someone re-skinned the "World of Warships" engine to use Trek meshes, you would have an insanely kick-ass starship combat simulator on your hands. Yeah, it would be on a 2D plane, similar to the Starfleet Command (SFB) series, but still...

It could also probably be easily modded for Star Wars or Battlestar Galactica scenarios, too.
 
I would love a ST game were ship battles in space were like the days of old sailing ship sea battles, but in space, with ships heavy, slow, dense and with weight behind them.....TWOK got the closest to it with the two big ships slowly broadsiding each other and limping away damaged.

Have you played Rebel Galaxy? Not a Trek game, but easily could be, as the combat is just like you describe. Plus an awesome soundtrack.

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Legacy was from Bethesda, they even put a USS Bethesda in it ;)

"Star Trek: Legacy" was developed by "Mad Doc Software" and was published by "Bethesda Softworks LLC".

Bethesda Softworks LLC ≠ Bethesda Game Studios

Bethesda Softworks LLC is a game publisher.
Bethesda Game Studios is a game developer (The Elder Scrolls / Fallout).
 
First two paragraphs of the Wiki:
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios was established in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees.

Bethesda Game Studios was established in 2001. Previously, Bethesda Softworks, then a developer and publisher, had been reorganized as a subsidiary of ZeniMax Media. ZeniMax's Robert A. Altman sought to grow the development unit, which was spun off from Bethesda Softworks as Bethesda Game Studios, starting out with roughly 40 people.
The ties between the two organizations are quite strong and both still serve under the same parent company, ZeniMax. They're not at all air-gapped, so of course they would approve of a third-party game studio to name one of their ships "USS Bethesda".
 
Yeah, they're technically the same company. One of them serving as a publisher, the other the game studio, both owned by Zenimax as parent company, which are further owned by Microsoft.
 
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I would love a ST game were ship battles in space were like the days of old sailing ship sea battles, but in space, with ships heavy, slow, dense and with weight behind them.....TWOK got the closest to it with the two big ships slowly broadsiding each other and limping away damaged.

If they're gonna try a space combat game, then the suits should look at the devs who did Battlestar Deadlock. A fairly small team made a game that captured the feeling of the show with a very fun and tactical turn based gameplay that would work like that.
 
If they're gonna try a space combat game, then the suits should look at the devs who did Battlestar Deadlock. A fairly small team made a game that captured the feeling of the show with a very fun and tactical turn based gameplay that would work like that.

As much as I generally like turn-based games, I don't think it works for Star Trek ship combat, or at least not in the same way that Deadlock did.

I could potentially see a Starfleet Academy/Klingon Academy/Bridge Commander style game that is broken down into a turn based type game, with more of a focus on interacting with individual ships systems and what not
 
Something built on Unreal Engine would be outstanding. Something similar to STO that allows you to rank up from Ensign to Captaincy completing different missions and actions. Take all the focus off combat in every mission and do more diplomacy and general research.

Resurgence was good fun but a bit short. If someone could combine all the best bits of STO and ST:R into one game, it would be a blast.
 
I think one of the benefits of AI is that eventually it will be able to generate these sorts of 'all-in-one' games and make them highly replayable.
 
Resurgence was good fun but a bit short. If someone could combine all the best bits of STO and ST:R into one game, it would be a blast.

Yeah. Trek is a tough nut to crack on the game front.

I kind of don't particularly like the idea of starting out as an Ensign and rising through the ranks because... in game form it doesn't make any sense. Like the first section of the game with you as an Ensign should be you at a station, performing a task.

Even shooting right to Captain is like... you probably shouldn't be running around planets shooting stuff, like, ever.

That's why I kind of like the idea of NOT being Starfleet, but some kind of independent contractor type. You're a Rios, with your own ship and you can do what you want to an extent. I do think Trek games need less focus on fighting and more focus on puzzles and what not. Something closer to say, Tomb Raider could work.

I'm kind of seeing something working that is a bit of a combination of like, Tomb Raider/Jedi Fallen Order with some fighting, some puzzle solving, exploration, etc. mixed with something like a Fallout New Vegas or Baldurs Gate 3 skill/dialogue system to allow (perhaps encourage) finding alternate ways to solve a problem without violence, and then I think you do need some sort of space/ship flying system. Maybe for the ground sections, take some inspiration from the Hitman games, that tend to have a pretty wide range of options for achieving the objective. You... COULD just go in an massacre everyone, but it's far from the ideal circumstance.

I like the idea of options, especially in a Trek game. Like... you come up on something protected by a shield.

If you're an engineer, you might be able to just... disable it with a high enough skill.
You may be able to explore the area and find some bits of information on how the drop the shield, after finding certain materials.
You may be able to talk to some nearby people who have knowledge of the shield and convince them to help you drop it.
You may be able to kill someone to access the codes to drop it.

At least give me some non-violent options, unlike STO which is usually "kill everything"
 
I would love to see some shelved Activision games see the light of day and get a proper re-mastering treatment. Borg Assimilator (I think) would have been a unique departure from the usual strategy & resource games.

It died because of this foolishness:
Development was suspended after Activision belatedly realized that "the game's design did not reflect the established Star Trek universe".
Feh... What a B.S. cop out. :mad:
 
Rather see remake of 25th Anniversary/Judgment Rites with maybe better a ship combat in style of balance of terror where you have to manage system repairs and more episode driven style game
 
There could be say, three major factions... Federation, Klingons, and then choose your third (Romulans, Cardassians, whatever). You can move around between them, do missions for them, pick up unique rewards, etc.

I don't think it should be factions. it should be a series of main characters - if players play with more than one main character - with their own arcs that converge into a major arc.

- Human (or other species such as Bolian, Bajoran, Betazoid, Trill, Orion, Andorian, or Soong android etc) – this character would bring the Elite Force experience, but with more scanning, more puzzles, more diplomacy, more reliance on dialogue, more exploration

- Klingons or Cardassian – they would bring the Klingon Honor Guard experience

- Vulcan or Romulan – they would bring the Bridge Commander/Bridge Crew based action onboard starships

The main character(s) would have a number of different background to choose from (colonists, ex-Starfleet, Xb, Daystrom researcher, offspring of Maquis fighters, retired Academy instructor, Klingon Honor Guard, etc)

And then NPC such as Ferengi, Tellarites, Benzites, Jem’Hadar, Changelings, Breen, Vorta, Horta, Organians, maybe Species 8472, etc. to interact with. Maybe even a targ or two as well.

On the topic of ships, like I said smaller ships are better... you're a Rios type, you're not going to have a Sovereign. Likewise, most ship combat will probably be against other smaller craft... BoP's and the like. HOWEVER, it's Star Trek, so I do want big ships to be around and I think they needed to be impressive and in-scale. If you're in a Runabout and you're coming up on a Romulan Warbird, it's going to be HUGE. To make it somewhat different, battles involving larger ships would probably be more like set piece battles with you either having a swarm of smaller craft, or a larger ship on your side that you are assisting.
If it’s anything like Mass Effect, and there’s going to be a ship and crew like the Normandy to explore with, then a La Sirena-type, Nova class, Defiant class, Saber-class, B’Rel class, or Romulan BoP would be among the best starships to model it after. Those ships are the appropriate size for a Normandy-size crew.

Otherwise, the player can be piloting a Delta Flyer or Federation starfighter or shuttlecraft, or Romulan scout, or a freighter ship.

For ground-based missions, players can use a dune buggy and the Argo to cross vast barren terrain.

Something similar to STO that allows you to rank up from Ensign to Captaincy completing different missions and actions.
I disagree, somewhat. And is one of the reasons I envision more than one main character to play as.

That way, there is one character who is the captain already, and another character who is working through the rankings from ensign to captain.
I'm kind of seeing something working that is a bit of a combination of like, Tomb Raider/Jedi Fallen Order with some fighting, some puzzle solving, exploration, etc. mixed with something like a Fallout New Vegas or Baldurs Gate 3 skill/dialogue system to allow (perhaps encourage) finding alternate ways to solve a problem without violence, and then I think you do need some sort of space/ship flying system. Maybe for the ground sections, take some inspiration from the Hitman games, that tend to have a pretty wide range of options for achieving the objective. You... COULD just go in an massacre everyone, but it's far from the ideal circumstance.

I like the idea of options, especially in a Trek game. Like... you come up on something protected by a shield.

If you're an engineer, you might be able to just... disable it with a high enough skill.
You may be able to explore the area and find some bits of information on how the drop the shield, after finding certain materials.
You may be able to talk to some nearby people who have knowledge of the shield and convince them to help you drop it.
You may be able to kill someone to access the codes to drop it.

At least give me some non-violent options, unlike STO which is usually "kill everything"

I think having a variety of options to choose how to complete the mission makes a ton of sense for a Star Trek game.
 
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