[/QUOTE]I don't think it should be factions. it should be a series of main characters - if players play with more than one main character - with their own arcs that converge into a major arc.
- Human (or other species such as Bolian, Bajoran, Betazoid, Trill, Orion, Andorian, or Soong android etc) – this character would bring the Elite Force experience, but with more scanning, more puzzles, more diplomacy, more reliance on dialogue, more exploration
- Klingons or Cardassian – they would bring the Klingon Honor Guard experience
- Vulcan or Romulan – they would bring the Bridge Commander/Bridge Crew based action onboard starships
I could see something like that, although I think there is potential for that to be difficult to implement and I think people tend to gravitate towards having their created, customized character. Then again, GTA5 did a great job with three main characters.
If it’s anything like Mass Effect, and there’s going to be a ship and crew like the Normandy to explore with, then a La Sirena-type, Nova class, Defiant class, Saber-class, B’Rel class, or Romulan BoP would be among the best starships to model it after. Those ships are the appropriate size for a Normandy-size crew.
Yeah that was along the lines of what I was thinking. This wouldn't be a game where you're flying a Galaxy-Class.
The trick here is to create a narrative that allows a player to interact with and use hardware from various factions. The idea of having different characters could make sense, although I would lean more towards a single character that is somewhat of a independent and does work for different factions.
It would still be a stretch for like, Space Mercenary to be flying around in a Defiant... but i'm also sure there are creative ways to make that happen.
I kind of like the idea of this whole thing being set in a finite area, for the most part. Like there is a region of space where the story is taking place. That's not to say you can't go anywhere else, but the bulk of the story is going to take place in a special area.
I think how I might structure it, given kind of a "three act" structure, Act 1 is when you're a bit more free to roam around, you can go to Earth, Qo'nos, etc. When Act 2 starts up, you've embarked on a journey into this new area of space where travel in and out is problematic or downright impossible. That sets the stage to being able to use all kinds of stuff... there might be a Defiant there that you can find and use that suffered some sort accident. There might be some Klingons or random arms dealers there who are willing to sell you a B'Rel.
MAYBE we could factor in flying one of the bigger, hero ships... perhaps in Act 3, you do have to align with a faction, and you're essentially given a field commission. So when the climax happens, you have have to pick Federation, Klingons, Cardassians, whatever and you end up as the Captain (maybe temporarily) of one of the bigger hero ships.
OR... an idea I had was that once you get to this region, it's kind of a wasteland-type vibe and everything has gone to hell. Perhaps you and your crew come across a larger ship, and that actually becomes your base of operations, and part of the game is working on repairing it. By the end of the game, you are able to actually get the ship up and running and you can trade up from your smaller ship.