there are arrays on the pylons as well that they could have been firing.
Yeah but we don't know all the specific situations going on. Ship might be damaged, conserving power, etc.
there are arrays on the pylons as well that they could have been firing.
Or the CG artists forgot about them and accidentally nerfed the whole fleet of them!
I find this scenario more likely.![]()
Maybe that's why Galaxy's can do more. They have a larger power generator and can expend more energy. Plus heat waste.My theory is that ships only have so much power they can put into a phaser beam, and the individual bank/strip can channel that much power or more. Firing more beams is just splitting the same amount of energy. There can be reasons to do that, precision-targeting multiple small targets or subsystems on a ship, or tuning each bank to a different frequency when fighting the Borg, but all things being equal, firing more than one beam at once just means spreading out the energy and making it easier to absorb (the difference between hitting a nail into a wall with a hammer versus hitting a brick into a wall with a hammer).
Plus 2 behind the saucer on the top, inside of the impulse engines. It almost looks like one of those is lighting up on the first ship, but we don't see a beam. Then there's the dorsal & ventral aft and ventral fore strips. Bev used the ventral aft ones for the first time we ever saw AFAIK.there are arrays on the pylons as well that they could have been firing.
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If you go that way, I imagine a phaser emitter has a maximum level of input/output, unless you go full StarFleet Battles (or ENT) and purposely overload the thing. Too much power and it'll burn out.All this talk of splitting the same amount of energy when in Picard the rebuilt Syra-prise fires multiple beams and multiple torpedoes simultaneously. I just think the special effects artists for DS9 didnt have the time, budget or technology to fully showcase the Galaxy Class' capabilities, and thats okay. Make up your own reasons for the ships slow speed and firing only one phaser beam at a time. I see it as the ship focusing all weapon energy into one supercharged phaser beam, firing at a tactically significant system of the enemy vessel.
Never really understood the obsession with size. Why is ship "better" if it's huge?
Find the outlier
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I mean it's really not so much about the size of the ship, but about how it performs.Size comparisons of the Enterprise-F with its two immediate predecessors.
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Find the outlier
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Dave Blass's scale chart still has it at the STO size.I thought I remembered something about the Odyssey being rescaled when it appeared in PIC to be a little less out-of-step, but when I looked it up, I couldn’t find any links about that, and old and new sources all agreed on the length.
I don't remember the exact reason, but it wasn't that.*Don't get me started on how the Odyssey-class is about 500m longer than it should be just because STO wanted it to be obviously bigger than any canon-derived Starfleet design.
If DS9 ever gets remastered, I would be in favour of replacing the reused footage from Tears of the Prophets and Sacrifice of Angels with something new.
Strange New Worlds clearly has passion behind it, same with Lower Decks and Prodigy.I haven't felt the same amount of passion to the franchise from the people involved.
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