Yes, I came up with the term for those plans and it was subsequently used in the other publications I was involved with (and that mithril holds in such high esteem).
To paraphrase myself from another thread, the original idea for the megaphaser was that it was rated at a million joules, which quickly got trashed, because I had no idea how much damage a million joules could really do. So it was rated at a million undefined units (that iirc were purposely never defined beyond being about ten times the rating of a turret).
While being fan-created and non-canon, it wasn’t some mindlessly conjured hyperbolic term. It was supposed to have functional meaning. Relative to a multidirectional ball turret, a megaphaser was a cannon, narrowly aimable, that could channel power that would otherwise go unused unless multiple turrets were firing at once. The ship might have x amount of energy available for phasers, but the limit of a single turret might be a small fraction of that - 1/10x. The cannon would expand the ability of the ship to deliver its total power available to weapons in one x-powered salvo.
I meant it to very much distinguish between Reliant’s foreboding potential, and Enterprise’s. In my view, Reliant was the more powerful warship, but had inexperienced people running her. It was immediately damaged in the first exchange and lost its ability to channel all its power into those cannons, and was thus put on a more even footing with Enterprise.
My “trend to … identify everything as highly militarized” was confined to a particular part of the Star Fleet I envisioned- the operating forces -in contrast to the “exploratory command” that we were watching most of the time in TOS. This was how I tried to stay true to Roddenberry’s vision of a “combined service” that at one and the same time could portray itself as representing non-interference and peace-loving cooperation, and wage interstellar war.
But as mithril implies, it was just some fan-created bullshit that for some inexplicable reason people are still discussing forty years later. Who woulda thunk? Give it no mind.
Thanks for the reply.Would it be fair to say, in your description, that a megaphaser has a considerably longer recharge than a standard bank relative to its much larger damage potential? In some ways it reminds me of how the main gun works on B5's Excalibur design, due to limitations in combining several technologies, and leaving the ship with a 60-second recharge every time the heavy gun fires (around 1:42 in this clip).
That's what we call a "Wave Motion Gun" when it comes to a "Trope" used in writing/modern story telling.Thanks for the reply.Would it be fair to say, in your description, that a megaphaser has a considerably longer recharge than a standard bank relative to its much larger damage potential? In some ways it reminds me of how the main gun works on B5's Excalibur design, due to limitations in combining several technologies, and leaving the ship with a 60-second recharge every time the heavy gun fires (around 1:42 in this clip).
they're very good works and for the time, fairly reasonable. i've just gotten tired of having to explain to people who've joined the fandom more recently that regardless of how professional they look, they're fan made, made some time back, and that we've gotten decades of shows since they came out that contradicts the stuff in them. the number of people i've met that complain about events or details in canon being 'wrong' while citing those books has left me a little jaded about them.
Hellbores similar?That's what we call a "Wave Motion Gun" when it comes to a "Trope" used in writing/modern story telling.
High amounts of damage in the short term with some draw backs after firing.
Personally, I love them, so much damage / power in such a short time.
Hellbores similar?
Aridas' shows why TOS ships were winners with separate reactors---a speed bump for FASA/SFB gaming purposes![]()
I never played FASA / SFB games (Those were before my time, I was too small to understand / enjoy them).Hellbores similar?
Aridas' shows why TOS ships were winners with separate reactors---a speed bump for FASA/SFB gaming purposes
In my head cannon, the reason that StarFleet went from Ball Turrets to Phaser Arrays is while the individual Ball Turrets can output more energy than a single unit of a Phaser Array, the Phaser Array is networked to each other, so the the particle output is much greater since they can shunt all the energy out of a single Unit or split the firing amongst as many Phaser Array units as there are in each array. The maximum beams that can be fired simultaneously is limited by the array size, but usually that isn't necessary since there is rarely that many targets in the BattleSpace in most encounters.However in TOS we know that the amount of power that a dual phaser bank can deliver was limited to what all 4 phaser banks could deliver at once (which seems to be tied to the max output of the warp engines). The old Star Trek mainframe game's phaser mechanics got a lot closer to the TV series in that beam output was limited to the power available to the firing ship and whether it was more than the shields of the target ship. So reducing combat to those two numbers can be difficult to balance.
I still have all of my originals from 40 (yikes!) years ago.And in order to share our ideas, we had to draw them, typeset them, translate it all into a printable form, print them, and mail it all out.
It's been a years since I played either, but i distinctly recall the weapons in the FASA game being more powerful - not one shot like we saw "Day of the Dove", but not SFB's death by a million cuts. I always preferred that since it seemed closer to what we saw in the show.In FASA and SFB, both games limited the amount of power (damage) that each beam weapon on a ship could deliver to the target. This helps to balance gameplay as you couldn't outright destroy a ship in one hit.
It's been a years since I played either, but i distinctly recall the weapons in the FASA game being more powerful - not one shot like we saw "Day of the Dove", but not SFB's death by a million cuts. I always preferred that since it seemed closer to what we saw in the show.
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