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What are your gaming pet peeves?

Games that force you to spend lots of time on filler content and chores.


Along those lines, I'll add grindy content within DLCs. Case in point, I was playing NFS Heat earlier this year, and the version I played came with a DLC that includes a new car along with new content. New content should normally be a cause for celebration, but when that content consists of grinding out to certain tasks in order to unlock a new tier of activities to unlock the next tiers, it starts to feel more like an insult when you consider people have paid for these things.
 
GTA V is one of my favourite single player campaigns. It's a blast from start to finish and then when it's all over there is still so much to do in the single player part of the game, and immense open map that is fun to explore.

Saints Row 2022 what the fuck happened here, I can't bring myself to finish it and every main character I want to torture with jackhammers

Need For Speed Undercover was fun
 
The Need for Speed games have gotten progressively worse. The last one I ended up liking was Payback, which ironically was not very well liked by a majority of critics, but what I liked about it was the diversity in the stuff you could do via the different characters. One thing that peeves me about these games is how relentlessly aggressive the cops are, ramming you into the stratosphere for the smallest of things. I've noticed that ever since Criterion took over with the Most Wanted reboot, the cops have been turned up to 11. I like cop chases like anyone else, but it's not always such a good thing. I haven't played Unbound yet, but I hear the same thing seeing as Criterion was back at it with that game.

I'd love to see them theme a game around the Spy genre.
 
The Need for Speed games have gotten progressively worse. The last one I ended up liking was Payback, which ironically was not very well liked by a majority of critics, but what I liked about it was the diversity in the stuff you could do via the different characters. One thing that peeves me about these games is how relentlessly aggressive the cops are, ramming you into the stratosphere for the smallest of things. I've noticed that ever since Criterion took over with the Most Wanted reboot, the cops have been turned up to 11. I like cop chases like anyone else, but it's not always such a good thing. I haven't played Unbound yet, but I hear the same thing seeing as Criterion was back at it with that game.

I'd love to see them theme a game around the Spy genre.


Go play Watchdogs 1 and 2 for aggressive cops as well and they seem to pop out of nowhere
 
Haven't played the first one, but I did really like the second one. Strangely enough I don't really remember the cops much. But I do remember the game having an incredible sense of atmosphere.
 
Checkpoints and timed missions in first person shooters. I don't like doing anything against the clock and prefer to take my time and weigh up options. I don't mind games that don't allow saving during a mission like SWAT and IGI games because that adds to the tense atmosphere.
 
My pet peeve is game companies like Trion taking games like Defiance (for example) and running them into the ground. Had so much potential if they would have start filling it with more missions and more population to interact with.

But on the other end of the spectrum, I cannot believe y'all have forgotten the best online game of them all. Not a mention.

Warframe. Plenty of trophys, plenty of independent missions with only a few scattered ones where you need to call in multiplayer, so not too annoying. I've been playing for almost ten years and still haven't finished the game because I don't care about the storylines or new planetary missions. I just love running my nezha and setting everything on fire. My Nezha is beautiful. The prime I own (which unfortunately I do not have screenshots of) is more so.

Plus, the boards are mixups of pregenerated segments of levels--huge, vast segments--that are connected at the doors in such a seamless fashion that you can easily get lost in them, and so rich in detail that you can spend hours exploring some of them just taking in the workmanship and attention to small details. Gas City is a prime example.

I'll drop my screenshot in spoilers so not to bomb you guys with it. You can see some of the collectibles I've scored in the background. Additionally, a lot of the weapons and whatnot are limited editions that you have to be online to catch when they host special missions to pick up supercharged weapons like the dex dakra.

Warframe0006.jpg
 
That brings me to another pet peeve--designing interesting interiors, giving us glimpses of areas, and then not permitting us to see it. Infamous had cool-looking interiors in some of the buildings--wish we could have gone inside.
 
Oddly I never played Infamous but I did play Infamous second son and I had great fun with that one.

For years and years I have been hearing about Warframe but never had the desire to dip my toes into it, have heard nothing but good things.
 
Quick time events have always greatly annoyed me. I'm not sure if those occur much in newer games. It's been a few months since I played it, but it seems like there was something in Tears of the Kingdom that required you to repeatedly press a specific button. That was nowhere near as irritating as some of the complex sequences you were forced to do in games from ten years ago or so.

Also, really, really long dialog scenes where most of the dialog could easily be compressed by 85% without losing anything that's actually important and useful to the gameplay. Genshin Impact, for instance. :scream:

Kor
 
OMG yes like a small stone. You can't just walk over it, it just stops your character in their tracks.
And that also includes geometry that isn't the shape that it looks like. Like a gap in a wall that you should be able to pass through but it's not modeled as a hole but only looks like one because of texture/rendering trickery.
Or running in knee deep water is an instant kill
Games that have excessive falling damage as well. "Oh no, you fell off that one-story building and died!'
 
Game prices gone wild! I was just browsing the Playstation store, noticed The Crew Motorfest was on sale. The ultimate edition is $135 Canadian. :eek: Sorry, I know developers need to make money, but that just feels like way too much. It's disgusting. So, in relation to this thread, I'd say inflated game prices. I know some studios have said game prices would be going up, but this is frankly insane.
 
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