Well, I've given it a couple hours. It's pretty mediocre so far (in the least-pejorative sense of the word). I'm playing on Windows, and it genuinely feels unfinished. Saying the only graphics setting is the resolution (and a inexplicably limited selection of resolutions, at that. I've got very old Unreal Engine games that I can play at 2.5K or even full 5K resolution) is underselling it. The only settings at all are resolution, dialog/music/effects volume, and subtitles. There's not even a setting for mouse sensitivity, so the whole thing feels like I'm looking around with a boat-anchor attached to my character. Some of the music overpowers the dialog, and doesn't really fit the scene. I've had some glitches with animation (characters flickering between poses), and there's some weird ghosting effect that might be some kind of temporal anti-aliasing gone wrong, and I'm pretty sure at one point I saw the Miranda docked at the starbase duplicated and superimposed on itself. The overall lighting seems very flat, like I'm playing it at a low quality graphics setting (were that I could). Probably the worst thing is a tendency to lock-up when viewing the in-game menu, either when I hit the "Escape" key or click to go to the main menu.
Overall, it feels like I'm playing an early beta. If you told me this was a pre-release preview, I'd be quite excited for how it'd turn out after some polish.
Aside from all that, how do I like the play? Seems good so far. The first officer character is definitely between a rock and a hard place trying to gain the crew's respect while also having to do a bunch of managing upward with the basket-case of a captain. The engineer's storyline is annoying me a touch because I got on someone's shit-list for doing what they wanted because I was trying to get on their good side.