would love to see TAS "redone" with some sort of CGI.
I'd be with you, if I felt strongly enough about any of the TAS stories. Unfortunately, none of them really grabbed me, and the musical "ear-worm" score should be burned. (Forgive me, Zap.) But as a technical exercise, I'm all for it.
It's refreshing to run into someone who does not, as a knee-jerk response, consider all computer rendered art "cookie cutter junk." Like any other artform, it depends on the skills of the artists—and sometimes the deadlines and pressure from producers. Flirting with the Uncanny Valley is no longer as dangerous as it once was. There's enough material of all the cast to "Deep Fake" a live-action-looking production. We've seen the results in many movies where a long-established celebrity is "rejuvenated" for stories spanning decades. However, I would rather see some other approach. (It's enough that we have the voice-overs of the original performers without having to Deep Fake that, too.)
"Brute force animation," or hand-drawn animation based on live-action film dates back to Fleischer's
rotoscope. I recall short segments of
He-Man where the motion would suddenly look very fluid and carry real-world weight. Those had to be rotoscoped. Today we have mocap (motion capture) to record the physical performances of live actors to be applied to computer models.
3D models rendered to look like 2D cel animation is nothing new. And many 2D, 2.5D and 3D animation packages exist, some combining all three (like the free, open-source Blender). But even 2D art need not look like the made-for-TV Filmation style. The Looney Tunes animations had backgrounds reminiscent of
The Cabinet of Dr. Caligari. With all respect to Miyazaki, his characters tended to follow the "anime" style, although any of his movies featuring backgrounds by Kazuo Oga are a big treat. Those backgrounds have a "painted photo-real" look that make light and shadow live. Pixar's
The Incredibles had cartoon-like caricature in 3D, And
The Secret of Kells had a distinctive, stylized look all its own. (
Kells reminded me a little of
Once A Mouse, a children's book first published in the '60s with wood-cut art.)
The right style for TAS-R would need careful consideration. The production design and lighting of TOS should be a guide. But the look of the characters? One of TOS's strengths was making the fantastic seem down-to-earth, or at least plausible, which may be why I reject the idea of "Deep Fake"/real rendering. I just know that many of the VFX for TOS-R failed, in my opinion. For example, that Doomsday Machine looked unthreatening, like a monster in a videogame.
I don't have the answers, but I would love to see it explored.