Hi Professor, /waves!
Well, one nice thing I've found is that a decade of hardware/software improvements means I can much more easily use volumetrics and an overall more simulative approach to the bussards. Before I had to spend most of the time figuring out how to 'fake' everything so it wouldn't take hours to render.
Here's what I'd call my 1st draft of the top saucer. It took a long time to get here, and I'm going to move on for now while I finish the rest of the ship. (I'm going to treat the bit between the red stripes as part of the decal, and I won't do the decals until last).
And here's a small sample of top saucer WIP. Just working on the textures, trying different things, etc.
Well, one nice thing I've found is that a decade of hardware/software improvements means I can much more easily use volumetrics and an overall more simulative approach to the bussards. Before I had to spend most of the time figuring out how to 'fake' everything so it wouldn't take hours to render.



Here's what I'd call my 1st draft of the top saucer. It took a long time to get here, and I'm going to move on for now while I finish the rest of the ship. (I'm going to treat the bit between the red stripes as part of the decal, and I won't do the decals until last).

And here's a small sample of top saucer WIP. Just working on the textures, trying different things, etc.





