Given the implications, you'd think that a holodeck savvy person could just add an instruction: "Computer, if anyone enters this program, cease running it immediately."
Here's an interesting thought. As much as people like disaster movies, & scary amusement park rides/adrenaline rush sports. You have to assume a holodeck would be used by people, for deliberately experiencing real life disaster scenarios, like the Titanic etc...
Or make sure your location is nowhere near the entrance and have the computer notify you if some one enters so you have plenty of time to put your pants on while they're looking for you.
I thought in a holodeck you were essentially always near the entrance? You may feel like you've walked away from it, but wherever you are in the simulation, a person would 'enter' near your location?
I could be wrong and probably am.
Or make sure your location is nowhere near the entrance and have the computer notify you if some one enters so you have plenty of time to put your pants on while they're looking for you.
You're never farther away than the length of the room, obviously, but in the holodeck that could be quite a ways indeed, as far as the participants can tell.
How does it work anyway? Does the floor move under their feet like a treadmill relative to the direction they are walking in?
It's one of those things that doesn't make much sense the more one thinks about it.
with force fields and inertial dampeners it makes total sense.How does it work anyway? Does the floor move under their feet like a treadmill relative to the direction they are walking in?
It's one of those things that doesn't make much sense the more one thinks about it.
Essentially, but with force fields more than the actual floor.
with force fields and inertial dampeners it makes total sense.
I should have known it would be force fields! :-D
I don't know. The more I think about it, the more I'm tying myself up in knots.
So, a holodeck question:
Riker enters the Holodeck and walks 5km, then sits and remains sitting.
Worf enters several hours later, Riker is still within the simulation and still in the same 'place' he sat down.
Would:
A) The simulation put Worf through the rigour of a 5km walk to find Riker, all the while somehow making Worf invisible and inaudible to Riker and vice-versa from Riker to Worf until they are 'close' to enough to each other.
Or
B) Would the simulation save a lot of computing power, energy and in Worf's case, time, by shifting the position of its' arch relative to Riker within the simulation?
Force fields and inertial dampeners may be second nature to many Star Trek fans, but for me how the holodeck works requires me twist my mind into a Möbius Strip...
EDIT
I think the question I'm trying to articulate is, is it possible to hide within a holodeck simulation, or will the shipboard computer just drop a person in near other users when they enter?
If you could hide and the computer really would put my Worf through the process of finding my Riker, then said Riker could find a secluded place or structure within the simulation and never be worried about being caught with his pants down.
If it's a case of the latter though, Riker could never walk far enough or hide well enough so as not to get caught...
I'm having a little brain freeze thinking about this.
I remember one of the early TNG novels described it that way, force fields acting like a treadmill.How does it work anyway? Does the floor move under their feet like a treadmill relative to the direction they are walking in?
It's one of those things that doesn't make much sense the more one thinks about it.
I wonder what happens if two people in completely different areas of the simulation both ask the computer for the exit.
Whoever asks first would get the exit. The other person would probably get a computer error noise and a response along the lines of "that facility is already in use"I wonder what happens if two people in completely different areas of the simulation both ask the computer for the exit.
...
I think the question I'm trying to articulate is, is it possible to hide within a holodeck simulation, or will the shipboard computer just drop a person in near other users when they enter?
...
No way. The computer would just break the simulation and drop the second person into the first person's location. It makes no sense to have someone being unable to leave as a feature.Whoever asks first would get the exit. The other person would probably get a computer error noise and a response along the lines of "that facility is already in use"
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