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A Sequel to Jedi: Fallen Order has been Announced, Along With Two Other New Games

I could do that in SWG too. Just more grindy that way. TOR was fun until it got too hard. Dying repeatedly isn't fun either.
More grindy is less fun. QED.

And I don't know when you last played SWTOR but it's really not that hard and hasn't been for years. Like at all, unless you deliberately try and run veteran or master modes without being properly geared.
 
More grindy is less fun. QED.

And I don't know when you last played SWTOR but it's really not that hard and hasn't been for years. Like at all, unless you deliberately try and run veteran or master modes without being properly geared.
I tried playing it about 6 years ago. Was ok at first then I kept dying. Less fun.
 
Yeah they really dumbed down the difficulty the last few years. Companions can be any role now, just stick them on healer, and unless your gear it crazy under levelled, you'll be fine.
 
Yeah they really dumbed down the difficulty the last few years. Companions can be any role now, just stick them on healer, and unless your gear it crazy under levelled, you'll be fine.
I no longer have a rig that can run it and it's of no interest to me any more. It's a weird game to begin with, and I just the plot lines very underwhelming.
 
And for me that was another flaw with the game. Nothing sucks more than logging on and not being able to progress because there aren't players online to play with. Unless crafting was your thing, there was no way to progress solo unless you think killing animals in the wild for hours on end for low xp a la South Park is fun gameplay. The game was way too player dependent. Yes, it was more fun when you could play with others, but you could say the same for any MMORPG. And the group content was no where near as fun as other games like WOW had.
That sound kind of annoying, I tend to like playing alone most of the time. I do occasionally play some multiplayer stuff, but I don't like the idea of them forcing you to play with others as the only way to move forward in the game.
 
It's also a great way to guarantee server population will inevitably crash once player retention dips below a certain level.
 
It's also a great way to guarantee server population will inevitably crash once player retention dips below a certain level.
Yep.

Don't get me wrong, the game had its positives. The setting and music made you really feel like you were on Tatooine. The housing system allowed you to pop an igloo in Bestine and be a part of a community. Crafters could plop machinery down and mine for minerals or water 24/7. The original profession skill tree system allowed you to be anything you wanted. You could be a pistoleer/armoursmith or swordsmith/medic if you wanted to be. I was a Bounty Hunter/Rifleman and enjoyed taking npc bounties or even player bounties if I felt like having a challenge. Other days I would log on and slaughter animals for their skins so I could sell them to an armoursmith(as long as he was on line.) It's just after awhile that got old and with the drop in population got more and more difficult to do. Then the NGE came along and neutered the profession system down to 9 and thus, what little interest I had left in the game was gone.

I'd pop in and out over the years just to see what changes they were doing, but the world would always look like ghost towns with a few npcs walking around. The profession storylines that were added weren't bad, but once you finished that there was nothing much to do as they never did add any more expansions to the game. The game breaking bugs never did get fixed, and the rubberbanding would still pop up on occasion. With less buggy and more gamer friendly games like WOW around, the game was destined to be cancelled.
 
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Yep.

Don't get me wrong, the game had its positives. The setting and music made you really feel like you were on Tatooine. The housing system allowed you to pop an igloo in Bestine and be a part of a community. Crafters could plop machinery down and mine for minerals or water 24/7. The original profession skill tree system allowed you to be anything you wanted. You could be a pistoleer/armoursmith or swordsmith/medic if you wanted to be. I was a Bounty Hunter/Rifleman and enjoyed taking npc bounties or even player bounties if I felt like having a challenge. Other days I would log on and slaughter animals for their skins so I could sell them to an armoursmith(as long as he was on line.) It's just after awhile that got old and with the drop in population got more and more difficult to do. Then the NGE came along and neutered the profession system down to 9 and thus, what little interest I had left in the game was gone.

I'd pop in and out over the years just to see what changes they were doing, but the world would always look like ghost towns with a few npcs walking around. The profession storylines that were added weren't bad, but once you finished that there was nothing much to do as they never did add any more expansions to the game. The game breaking bugs never did get fixed, and the rubberbanding would still pop up on occasion. With less buggy and more gamer friendly games like WOW around, the game was destined to be cancelled.
I suspect the main reason SWTOR is celebrating it's decennial while SWG is a fast fading memory is precisely that it was designed to function perfectly well as a single player RPG, meaning it could weather the lull times without it seeming to feel deserted. Of course there are planets that do feel deserted (Corellia has always been a ghost town) but that just plays into the narrative as most of these locations are meant to be warzones.
The game has only felt empty to me when the fleet stations get low, but even then in all this time I've never known one not to at least have a few dozen people running around.

The other reason of course is going F2P early on. When the barrier to entry is "zero" it means there's always someone giving it a go for the first time.
I wonder if the FPS will be a Jedi Knight sequel.
Well it can hardly be a sequel to a game that isn't canon these days, plus any modern game that's going to involve sabre combat is much more likely to be third person, which of course 'Jedi: Fallen Order' did, so I suspect that franchise has taken over that side of things.

If anything they may do something more Dark Forces inspired, but I doubt it. These days FPS generally means multiplayer. So probably another Battlefront. Personally I'd rather see a remake, or even quasi-sequel to Republic Commando, but that might be a little pie-in-the-sky.
 
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Well it can hardly be a sequel to a game that isn't canon these days, plus any modern game that's going to involve sabre combat is much more likely to be third person, which of course 'Jedi: Fallen Order' did, so I suspect that franchise has taken over that side of things.

Making a sequel to it doesn't necessarily mean they'd have to continue the same story. It could be a game set in the same IP but with a new character and new story and new era. I agree, the days of Katarn are over, but I think it'd be a shame if it were just another Battlefront. The SW game IP currently needs diversification.

True story about Republic Commando: Decades ago, I had posted an idea on a popular gaming forum for a Star Wars FPS to be a counterpoint to Jedi Knight, the same way TIE Fighter would be a counterpoint to X-Wing, essentially giving us a story from the point of view of the Empire. Several posters and I became quite engaged with the idea and began hashing out details of what a game like that could be like, including the idea for it to be somewhat tactical following a group of stormtroopers. Fast forward several years later, and Republic Commando was announced, and although the idea morphed into New Republic era, it was still amazingly close to the idea of what we had discussed on that forum all those years ago.

And let's not forget that we're getting a remake of the first Knights of the Old Republic.
 
I doubt we'd get another game, even an FPS, focused on a Jedi character when we've already got the Jedi: Fallen Order sequel on the way.
 
Well, they don't have to be mutually exclusive. There were a ton of games about Jedi before Disney took over the franchise.
 
Given that the trailer just looked like they randomly threw a bunch of Star Warsy shots together against some dramatic music, I wouldn't be surprised if this will turn out to be one of those projects where not even the people making it really know what it's supposed to be about (for reference, see Anthem's fuster cluck of a development history.) Add an extra layer of that signature Quantic Dream fuckery over the top, and we'll be lucky if it just gets straight up cancelled before being inflicted on an audience.
 
The trailer was outsourced apparently.

These days FPS generally means multiplayer. So probably another Battlefront.

Respawn had job openings a couple weeks before the announcement for work on a AAA single player shooter. So it's probably single player only.

Plus it's being made by Respawn, if it was Battlefront 3, it would probably be made by DICE again.
 
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The developers have stated that it will be different from their usual games. But I've always found their games to be rather weird, so having them do a big mainstream franchise feels kind of weird to me.

Yeah, I guess that's true.

On top of that, there are different genres, and not everybody is not going to be into everything. With SW being as popular as it is, it can afford to share certain aspects across genres. I have a friend who doesn't play FPS games due to motion sickness, but that shouldn't lock him out of an experience, for instance. Yeah, I realize it's the reverse in the current argument, but I think the same would be true the other way around. Back in the days, you had RPGs, multiple FPSes, platformers, third-person shooters, that all heavily featured the jedi in some manner. Why? Well, because they're popular, it's what people want access to.

And I heard somewhere, I think it was a previous press-release, stating that there was a commitment to more single-player experiences, which I think includes even FPSes. And they can make more Battlefronts if they want, but why single out those who don't play competitive shooters? That's one thing I'll never go near.
 
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