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A Sequel to Jedi: Fallen Order has been Announced, Along With Two Other New Games

The strategy game is being co-developed by former XCOM devs, so it might be turn based.

The fallen order sequel is rumoured to be fully revealed and released later this year, this comes from an industry insider with a good (but not perfect) track record.

The FPS game might be single player only, Respawn had job openings a couple weeks ago for work on a AAA single player shooter.
 
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I hope the FPS is single player, I don't really do multiplayer games.
 
I can't remember the last time there wasn't and FPS with at least SOME multiplayer component. It may have a SP campaign, but probably no more so than BF2's, which was fairly lean on story.

The strategy game has my attention though. I wonder what would make a good setting/premise for a Star Wars turn-based strategy game? Republic Commandos? Rebel insurgency? Underworld heists?
 
I kind of wish Star Wars Galaxies was still available. I got into MMO’s more recently within the last couple of years (mostly with STO) and found out about SWG too late.
 
There's several emulators. You just need to provide the game files yourself for legal reasons.
I still have my discs.
 
I wasn't in a position to be paying for a subscription service back when SWG was a thing (on top of the initial full priced physical copy which never seemed to go on sale) so that game passed me by.

Hell, I still don't go in for subscription based games since I don't spend enough time on any single game over the long run for it to be worth it.

I wouldn't mind giving SWG a go on modern emulators, but I'll be damned if I'm going to risk downloading pirated files, or pay over the odds for some old discs on ebay that may or may not even work. Honestly though from what I've seen, it looks very janky by modern standards, and very very grindy.
 
I also missed out on SWG. I'd like to try out The Old Republic. It's just that these types of games these days take up a humongous amount of disc space.

Kor
 
I tried The Old Republic once, but it was back when I still had my old computer, and it just couldn't handle it.
 
I also missed out on SWG. I'd like to try out The Old Republic. It's just that these types of games these days take up a humongous amount of disc space.

Kor
My install of SWTOR takes up 46.66GB (according to Steam.) That would take me two whole days to redownload if I ever needed to reinstall. And yeah, that's far from unusual these days, which makes the loss of physical media on PC all the more aggravating.

Half the reason my Steam backlog is so long (any why I've stopped buying new games) is that I'm less and less willing to tie up my internet and leave my PC running for however many days it'd take to install something new. On the plus side it's made me more willing to give smaller indie games a try, since they're usually only a few gigs, if that.
 
I wasn't in a position to be paying for a subscription service back when SWG was a thing (on top of the initial full priced physical copy which never seemed to go on sale) so that game passed me by.

Hell, I still don't go in for subscription based games since I don't spend enough time on any single game over the long run for it to be worth it.

I wouldn't mind giving SWG a go on modern emulators, but I'll be damned if I'm going to risk downloading pirated files, or pay over the odds for some old discs on ebay that may or may not even work. Honestly though from what I've seen, it looks very janky by modern standards, and very very grindy.
As someone who played it off and on during it's different incarnations, you didn't miss much. The game was released far too early, so it was riddled with bugs. Some days it was unplayable because you could be stuck in a starport with no way to get out. There was no real structure to the game. You would be dropped on Tattoine or Corellia and were expected to figure everything out with very little in the way of help guides. Everything was player driven so if you need buffs or wounds healed, you'd better hope those professions were logged on when you were. Gaining Xp was incredibly grindy process of killing animal nests over and over again in order to advance. The game did okay population wise until WOW came out and then SOE freaked out and overhauled the game to be more like it, which just pissed off the players who were left. The combat system was never good and the change only made it worse. If you were into crafting then you loved it because it did have a great crafting and profession system and players were forced to buy from you since drops were virtually nonexistent with a few exceptions.


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As someone who played it off and on during it's different incarnations, you didn't miss much.
I disagree. The community was awesome and why it was a pain to get XP the different planets were a lot of fun. The biggest thing was finding an appropriate group to help you through the planets.
 
:shrug:

Fun is in the eye of the beholder.
What's fun about depending on randos to give you any hope of meaningful progression? It's fine if there's an alternate path that doesn't involve no-lifeing it for all eternity, but when it's a deliberate roadblock, then it's a problem.

Half the reason I keep going back to SWTOR is because I don't *have* to worry about other players. I *can* do group activities if I so choose, OR I can just run the story missions, or dailies, or events like a regular RPG.
 
What's fun about depending on randos to give you any hope of meaningful progression? It's fine if there's an alternate path that doesn't involve no-lifeing it for all eternity, but when it's a deliberate roadblock, then it's a problem.

Half the reason I keep going back to SWTOR is because I don't *have* to worry about other players. I *can* do group activities if I so choose, OR I can just run the story missions, or dailies, or events like a regular RPG.
I could do that in SWG too. Just more grindy that way. TOR was fun until it got too hard. Dying repeatedly isn't fun either.
 
I disagree. The community was awesome and why it was a pain to get XP the different planets were a lot of fun. The biggest thing was finding an appropriate group to help you through the planets.
And for me that was another flaw with the game. Nothing sucks more than logging on and not being able to progress because there aren't players online to play with. Unless crafting was your thing, there was no way to progress solo unless you think killing animals in the wild for hours on end for low xp a la South Park is fun gameplay. The game was way too player dependent. Yes, it was more fun when you could play with others, but you could say the same for any MMORPG. And the group content was no where near as fun as other games like WOW had.

And what part of TOR was too hard? I played that game at launch, leveled many characters to max and have come back to it repeatedly over the years. It's never been a difficult game. If you are constantly dying then you are doing something horribly wrong.
 
And what part of TOR was too hard? I played that game at launch, leveled many characters to max and have come back to it repeatedly over the years. It's never been a difficult game. If you are constantly dying then you are doing something horribly wrong.
Probably was. Still died a lot so don't know what to tell you. Eventually gave up and decided that it wasn't for me.

And for me that was another flaw with the game. Nothing sucks more than logging on and not being able to progress because there aren't players online to play with. Unless crafting was your thing, there was no way to progress solo unless you think killing animals in the wild for hours on end for low xp a la South Park is fun gameplay.
I found some ways to make it fun. Certainly more so than TOR at times.
 
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