The bigger issue is depth of field and the "softness" of the detail of soft plastic toys like those.
Shooting models convincingly is hard, because you have to compensate for shallow depth of field (there's a formula for calculating the light levels and exposure required). Motion control solved a plethora of problems, but I only know one amateur filmmaker who's tried to build a simple version of such a thing.
But I suspect @Admiral Archer is more having fun than trying to make something look "pro".
Trust me, if I ever get to the point of being close to professional, it will be a long time from now, and you guys will have seen all the steps between then and now.
