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Bridge Stations: TV Show vs. Realism

Piffle. The following Star Trek game is more exciting:

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:D
I love that game. Got pretty good at it.

No one will be wearing VR headsets. They'll probably have visual data shot right into their optic nerves or brains in a Augmented Reality type fashion. Would make for lousy TV tho.

I think the ida that people would still be using pictures on glass centuries from now is an hopelessly antiquated a notion as the mechanical relay whirs and clicks of the Enterprise computers. Touch glass interfaces require you to look at them, which is rather like looking at the keyboard as your type. Future interfaces will surely utilize trained materials that can shape themselves into whatever controls you need are one way to go. Need transporter sliders? They rise up out of the panel so you can slide your fingertips across them without having to look at them. Need a QWERTY keyboard? Same.

I also don't think computer controlled UIs will ever be used for everything, because if the computer glitches you have no recourse. Somewhere there's always going to be a manual override or breaker box.
 
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Weren't there bridge crew in VR headsets (or some future version of) on the USS Shenzhou at the very start of Discovery?
 
The Zumwalt -- is a US Navy vessel? Are those military personnel? Man, they look shlumpy. Hoodies and sweats? We are all gamers now.

I can't stand officers at press conferences, whatever, wearing their baggy camo things, though. Actual, y'know, suits, looked so much better.

Pardon me, going outside to yell at a cloud now.
 
Weren't there bridge crew in VR headsets (or some future version of) on the USS Shenzhou at the very start of Discovery?
Yep, good ol' Baby Daft Punk. Presumably, those screens on the outside are so the captain (or whoever) can still check out what's going on over her shoulder, just like the people at the normal stations.

On topic, the concept that the bridge is radial specifically so the captain can see what anyone is doing without leaving their chair is an important functional concept I feel like too many Trek bridge designs have lost in favor of a more filmicly straightforward arrangement that points everyone toward the viewscreen (or rather, the camera).
 
Yep, good ol' Baby Daft Punk. Presumably, those screens on the outside are so the captain (or whoever) can still check out what's going on over her shoulder, just like the people at the normal stations.

On topic, the concept that the bridge is radial specifically so the captain can see what anyone is doing without leaving their chair is an important functional concept I feel like too many Trek bridge designs have lost in favor of a more filmicly straightforward arrangement that points everyone toward the viewscreen (or rather, the camera).

"Down in front, Captain!"
 
TOS can't be bent too far out of shape before it is no longer TOS. That is, the original Star Trek falls into what I call the "World War II" mindset. Granted, it does not have one-manned ships dogfighting through the vastness of space, but even capital ships slugging it out is olde fashioned.

@matthunter pointed out that there is no need for a panel for an automated system—unless that panel has hard, fixed controls for those times when the system needs to be addressed. But would there be dedicated controls anywhere? A computer user might have a local KVM for a single workstation, and remote access software for other machines. Many of us do that today in our day-to-day work. Witness TNG's Web browser-like touch-screen control panels.

@Cancel Culture pointed out a NASA Mission Control approach where the person manning a station might be the leader of a team of technicians and experts scattered in other places. But even that might be growing long in the tooth. People might still be in the loop, but automation will free up crew to do other things. I know, the M5 didn't fare so well, but that story was about more than technical realism.

In James P. Hogan's The Gentle Giants of Ganymede, character Victor Hunt notes how streamlined the alien bridge appears, so few controls. He realizes that the ship's AI takes care of most things, and all a crewman needs to do is talk to the AI. For this purpose, the alien giants wear headbands with small cameras and earpieces, and a wrist unit to maintain constant communication with the AI and each other. Today's readers would brush it off as little more than "smartphones." (That puts Space:1999 ahead of its time with their commlocks.)

Shiro Masamune's Ghost in the Shell and John Scalzi's Old Man's War both posit "cyberbrain" implants which upgrade the "smartphone" idea so that audio-visual material is fed directly into the brain, and a mere effort of will is enough to control weapons, a ship, one's own "smartblood." But before I get carried away in that direction, it is just another way to streamline communication between the ship and crew, further reducing the need for physical controls, except as backups.

TOS falls into a "zeitgeist." A writer doesn't want to alienate the audience, or do things that require too much exposition to understand. Also, Gene Roddenberry was mindful of short-circuiting too many stories by making the technology too easy, like an emergency beam-back button right in the communicators.

So... the TOS bridge is readily understood, and works well on camera. In fact, TOS would work even as a radio show. Almost anything visual is backed up by dialog. And that makes for good storytelling.
The more I learn about AI, the more I think that in TOS in-universe they've limited their use of it, and that this is or may have been a conscious choice even in the 1960's. Computers keep records and implement man-made decisions in TOS, but computer's don't "manage" anything. There's still a guy who looks at life-support readings all day. Clearly, the crew does not seem to want to trust that decision making to AI.
 
The more I learn about AI, the more I think that in TOS in-universe they've limited their use of it
There's nothing in TOS to suggest a "Dune-like" crisis in its history. I think it was simply the modest forecast of the '60s writers. Having the computer talk, even with a stilted accent, probably seemed highly advanced at the time. Assigning someone to stare at life support monitors all day sounds both tedious and wasteful. It is better to have a machine do it, with instructions to alert a human, should the monitors fall outside of accepted ranges. But giving a machine "permission" to execute a specified set of routines is not surrendering entirely to the machine.

Kirk and company ran into many AIs with free reign to do whatever they pleased. The M5 was the only case in Federation domain. Landru sounded like a case similar to the M5. Vaal from "The Apple" may have been exactly what those people wanted. Yet along comes our intrepid Captain and upsets the whole thing. (Granted, Vaal fired the first shots, and threatened the Enterprise. However, Vaal was doing what it was programmed to do—protect the People of Vaal.)

The intelligent computer surpassing and oppressing humanity is a tired trope at this point. James P. Hogan's The Two Faces of Tomorrow is one of the few stories I know where the AI becomes a partner to humanity—a unique and totally alien mind, yet mutually stronger in partnership than without. In fact, the story also details why such a self-aware machine was developed in the first place. (see Tyranny of Numbers)
 
Having a computer that could listen and speak was pure science fiction in the 1960s. The makers of Star Trek can be excused for not anticipating what we can dream about today as science fiction.
Talking machines were not unheard-of in pre-'60s sci-fi, although most tended to be humanoid robots, like Adam Link. Voder tech, which synthesizes human speech, began as early as the late 1930s, and research into speech recognition started even earlier. If such research was published in popular media, it would have been to a niche audience.

Star Trek was a generic framework into which many existing sci-fi stories might be adapted. An action element was required, especially if the original pilot was rejected for being "too cerebral." I don't hold it against the creators of TOS for any short-sightedness as futurists. That was not the purpose of the series. As is, many of the ideas were completely novel to a TV audience, and overloading the viewers would only scare them away. The "hand-wavium" that was introduced, like the transporter, was purely for the sake of moving the story along.

I was simply arguing against @Mres_was_framed! 's suggestion that automated systems were deliberately minimized in-universe.
 
Computers keep records and implement man-made decisions in TOS, but computer's don't "manage" anything. There's still a guy who looks at life-support readings all day. Clearly, the crew does not seem to want to trust that decision making to AI.

The existence of an “Emergency Manual Monitor” in engineering suggests otherwise.
 
Talking machines were not unheard-of in pre-'60s sci-fi, although most tended to be humanoid robots, like Adam Link. Voder tech, which synthesizes human speech, began as early as the late 1930s, and research into speech recognition started even earlier. If such research was published in popular media, it would have been to a niche audience.

Star Trek was a generic framework into which many existing sci-fi stories might be adapted. An action element was required, especially if the original pilot was rejected for being "too cerebral." I don't hold it against the creators of TOS for any short-sightedness as futurists. That was not the purpose of the series. As is, many of the ideas were completely novel to a TV audience, and overloading the viewers would only scare them away. The "hand-wavium" that was introduced, like the transporter, was purely for the sake of moving the story along.

I was simply arguing against @Mres_was_framed! 's suggestion that automated systems were deliberately minimized in-universe.
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Talking machines were not unheard-of in pre-'60s sci-fi, although most tended to be humanoid robots, like Adam Link. Voder tech, which synthesizes human speech, began as early as the late 1930s, and research into speech recognition started even earlier. If such research was published in popular media, it would have been to a niche audience.

Star Trek was a generic framework into which many existing sci-fi stories might be adapted. An action element was required, especially if the original pilot was rejected for being "too cerebral." I don't hold it against the creators of TOS for any short-sightedness as futurists. That was not the purpose of the series. As is, many of the ideas were completely novel to a TV audience, and overloading the viewers would only scare them away. The "hand-wavium" that was introduced, like the transporter, was purely for the sake of moving the story along.

I was simply arguing against @Mres_was_framed! 's suggestion that automated systems were deliberately minimized in-universe.
From the late 1930s, the Voder:

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https://en.wikipedia.org/wiki/Voder

And to clarify my remark, I said listen and speak. I meant listen, comprehend, and reply on-topic, not simply perform a text-to-speech function. I stand by what I said, this degree of natural language interactivity and artificial intelligence was pure science fiction. Only in the 21st century is it becoming reality. Being typical of the era and genre is irrelevant to that point.
 
Ah! Comprehension is another matter. When you said listen and speak, I assumed you meant little more than a verbal interface. That much has been available to consumers since the '90s.

I recall one YouTuber starting a video with, "Alexa, order a dozen cases of Moose brand beer!" Pause while he grinned, then continued, "Now, while you're dealing with that, let's talk about computer security!"
 
Ah! Comprehension is another matter. When you said listen and speak, I assumed you meant little more than a verbal interface. That much has been available to consumers since the '90s.

I recall one YouTuber starting a video with, "Alexa, order a dozen cases of Moose brand beer!" Pause while he grinned, then continued, "Now, while you're dealing with that, let's talk about computer security!"
No worries. I was being overly brief, but the operative word was intended to be "listen," with everything that entails.

A few further thoughts. The choice to have Majel speak in monotone was IMO a far more conservative choice than having a more natural sounding human voice, as was done in the case of Robby, B-9 on Lost in Space, and in short order HAL. I mean conservative in the sense of depicting an automated voice in a way in which it would clearly seem automated, as opposed to one which was more or less indistinguishable from a human voice. It might come across as cheesy or even campy today, but to me it's a signal that the computer was not intended to be considered fanciful. They were still doing a robotic computer voice in TMP. (A few years later for WarGames, Wood's voice was processed to sound robotic.) Having Majel do the computer in a natural voice in TNG was a signal that the Ent-D computer was "more advanced."
 
I mean conservative in the sense of depicting an automated voice in a way in which it would clearly seem automated
Right—giving the audience what they expect, or as a cue to the audience that "this is a machine." I've read that Lucas opted for vector graphics of the Death Star plans in Star Wars, although he had been shown raster graphics. He wanted to insure that audiences understood that they were looking at a computer sim. Didn't take long to supersede that threshold in reality.

Still, it's science fiction, and the creators can make the technology as advanced as they like. They gave the ship's computer a sultry, "bedroom" voice in "Tomorrow Is Yesterday."
 
It is better to have a machine do it, with instructions to alert a human, should the monitors fall outside of accepted ranges.

There's nothing in TOS to suggest a "Dune-like" crisis in its history. I think it was simply the modest forecast of the '60s writers.

I never suggested that there was ever a crisis, just that maybe 2260's humans prefer not to use AI for certain tasks that may seem more efficient to automate today.

The intelligent computer surpassing and oppressing humanity is a tired trope at this point.

Why would it be tired? Even today there is news of today's mere algorithms, which were designed to bring people more of what they ask for, being used instead to hype certain viewpoints or lead people to certain actions. If it can happen today, full-on intelligent AI at the levels we see in Star Trek could do things even worse. Until Kirk argues it to death...

The existence of an “Emergency Manual Monitor” in engineering suggests otherwise.

I don't understand how this is a disagreement with me. "Manual" implies human, not computer, control to me, and it this station is "manually monitored" then some guy watches it all day. Realistically it might be a short watch, or be checked every 20 minutes by a crewman on a detail. But this room is one of the exact reasons I think that AI is limited, or has more human oversight above it, in TOS, perhaps even than in some fields today.

I mean conservative in the sense of depicting an automated voice in a way in which it would clearly seem automated, as opposed to one which was more or less indistinguishable from a human voice. It might come across as cheesy or even campy today, but to me it's a signal that the computer was not intended to be considered fanciful.

Not only is this a good point, but I'll expand on that an on a previous point of mine. In a world where computers could be used to simulate almost anything, and automate almost anything, it might be desirable to have the computer sound mechanical, just so that it is obvious that it is the computer talking.

The characters on Star Trek are doing duties on a mission; they are not middle-class consumers using a digital assistant and picking any voice that sounds pleasing. They need to know on the busy Bridge when a verbal output comes from the computer specifically, so that slightly inhuman voice would do the trick.

The physical buttons, mechanical computer voice, manual monitoring, blinky lights as opposed to touchscreens, and so on, in TOS all have one thing in common: they bring the needed info, and only the needed info, to the forefront for humans, while minimizing the computer's need to do anything other than what it absolutely must to keep the ship going. If they really were to spend five years away from almost all support, that would make sense in an energy-conservative sense.
 
I've read that Lucas opted for vector graphics of the Death Star plans in Star Wars, although he had been shown raster graphics.
I don’t think that’s accurate. They had to crunch to even get the graphics they got. I don’t believe it would have been possible to get rasterized 3D graphics of the sort necessary to illustrate the trench.
 
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