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Bridge Stations: TV Show vs. Realism

ZapBrannigan

Rear Admiral
Rear Admiral
Nobody loves the Enterprise bridge more than I do, but if it were a real ship, the perimeter station assignments might need more thought. I would move and alter a couple of things.

A. Spock's station, "Command Intelligence," currently gives him three main jobs:

1. Radar Ops, to detect spaceships, debris, asteroids, etc. Tell their distance, speed, and size.
2. Science Data Collection:
- Planet atmospheres, temperatures, geology, radiation, life signs...
- Astrometrics / Star mapping (as in "The Corbomite Maneuver").
3. Search engine / browser, to look up known facts on the computer.

In production terms, Spock wore so many hats because it cut down on costly speaking parts, and it gave Leonard Nimoy a star's share of the dialogue. It made TV sense.

For Navy-like realism, however, I would take the Radar job and move it to the station at Spock's left. It is blueprinted as Navigation, but that's redundant. The Command Module already has a Navigator station. And we could use a dedicated Radar operator whose job is to detect other ships and such.

I would also give this little-used station the Astrometrics and Star Mapping job (feeds data to Chekov's Navigator station), because space is so big, and you go long stretches without seeing other ships. So now Spock is less burdened, and the guy to his left has a useful job.


B. Defense Subsystems Monitor, the unmanned half-station on the starboard side forward, is redundant. We already have a full-size Defense and Weapons station.

I propose changing this half-station to Telemetry. This automated panel would have four main jobs:
1. Share sensor data with nearby sister ships, to extend the range of what we can detect.
2. Take in real-time sensor data from landing party Tricorders.
3. Transmit Enterprise "black box" data to Starfleet resources when they are within range.
4. Monitor Shuttlecraft operations:
- Act as a remote "black box" that records real-time Shuttle flight data.
- Provide Shuttles with big-picture flight path info (analogy to air traffic control).
- Allow remote log-on access to the Enterprise's computer resources.

Note that all external Telemetry transmissions are encrypted. The Telemetry panel's sensor data products are routed internally to Spock's station for access when desired. That's why this machine works silently in the background and nobody fusses with it, and yet Spock knows everything.

So what do you think? Does all this add functionality and realism to the Bridge layout? And would you make different changes?
 
If there's a subsystems monitor, there's likely a reason for it. Perhaps under combat situations, the person staffing it makes sure coolant temperatures are stable, damage control parties are online, etc.

Radar under the auxiliary navigation station makes sense.
 
Present day military fighter jets and helicopters have a HUD (Head Up Display) so that the pilots or weapons officers can see critical system parameters at a glance. The captain of a starship should have a similar device.

HUD.jpg
 
In the real world, the sensors for navigating the ship and the sensors for combat systems are usually separate even when they have a similar function (like radar).
 
Present day military fighter jets and helicopters have a HUD (Head Up Display) so that the pilots or weapons officers can see critical system parameters at a glance. The captain of a starship should have a similar device.

HUD.jpg

Planes are one-person vessels. There's a reason navy captains don't have a VR helmet on the bridge. :)
 
Present day military fighter jets and helicopters have a HUD (Head Up Display) so that the pilots or weapons officers can see critical system parameters at a glance. The captain of a starship should have a similar device.

HUD.jpg
Going into the Trek spinoffs, I think the commanders on Jem'Hadar vessels wore some kind of personal display thing.

Kor
 
Why a dedicated station? The computer can be doing all that in the background and routing the relevant output to whichever station/user needs it. You even propose that the panel would be automated, so why even bother having a panel?
 
There were episodes, such as "The Doomsday Machine," when Spock was getting information through an earpiece like Uhura's. They didn't say it on-screen, but my interpretation was that he was getting information from personnel analyzing sensor data in other parts of the ship. There are also episodes referring to science labs that theorize things about what's going on (e.g., "Balance of Terror"). If the people on the bridge are representatives of their departments, if not department heads, then it makes sense that there would be more thorough dedicated control centers throughout the ship. We know of several: main engineering, phaser control rooms, life support center ("Wink of an Eye"), just to name a few. In other words, all of the bridge stations are probably just the tips of the various icebergs.
 
TOS can't be bent too far out of shape before it is no longer TOS. That is, the original Star Trek falls into what I call the "World War II" mindset. Granted, it does not have one-manned ships dogfighting through the vastness of space, but even capital ships slugging it out is olde fashioned.

@matthunter pointed out that there is no need for a panel for an automated system—unless that panel has hard, fixed controls for those times when the system needs to be addressed. But would there be dedicated controls anywhere? A computer user might have a local KVM for a single workstation, and remote access software for other machines. Many of us do that today in our day-to-day work. Witness TNG's Web browser-like touch-screen control panels.

@Cancel Culture pointed out a NASA Mission Control approach where the person manning a station might be the leader of a team of technicians and experts scattered in other places. But even that might be growing long in the tooth. People might still be in the loop, but automation will free up crew to do other things. I know, the M5 didn't fare so well, but that story was about more than technical realism.

In James P. Hogan's The Gentle Giants of Ganymede, character Victor Hunt notes how streamlined the alien bridge appears, so few controls. He realizes that the ship's AI takes care of most things, and all a crewman needs to do is talk to the AI. For this purpose, the alien giants wear headbands with small cameras and earpieces, and a wrist unit to maintain constant communication with the AI and each other. Today's readers would brush it off as little more than "smartphones." (That puts Space:1999 ahead of its time with their commlocks.)

Shiro Masamune's Ghost in the Shell and John Scalzi's Old Man's War both posit "cyberbrain" implants which upgrade the "smartphone" idea so that audio-visual material is fed directly into the brain, and a mere effort of will is enough to control weapons, a ship, one's own "smartblood." But before I get carried away in that direction, it is just another way to streamline communication between the ship and crew, further reducing the need for physical controls, except as backups.

TOS falls into a "zeitgeist." A writer doesn't want to alienate the audience, or do things that require too much exposition to understand. Also, Gene Roddenberry was mindful of short-circuiting too many stories by making the technology too easy, like an emergency beam-back button right in the communicators.

So... the TOS bridge is readily understood, and works well on camera. In fact, TOS would work even as a radio show. Almost anything visual is backed up by dialog. And that makes for good storytelling.
 
A writer doesn't want to alienate the audience, or do things that require too much exposition to understand.

I completely agree. None of what I said about having a telemetry machine on the bridge, and listing its functions, would belong in a TV episode. I was trying to flesh out a realistic (or at least more detailed) version of the bridge that stands apart from show business considerations.

What the bridge set represents to me is I.T. infrastructure, and I wanted to explore the task of re-mapping it to create the most versatile command center it could be, within the context of limited technology (as opposed to brain implants and sentient A.I.). So I was trying to stay compatible with the TOS era, while going beyond what they would ever talk about in the dialogue.
 
So I was trying to stay compatible with the TOS era, while going beyond what they would ever talk about in the dialogue.

It's fun to nerd out on such things. But enough time has passed since TOS that much of what was sci-fi then is old everyday reality now—like holding a verbal dialog with a computer. Just don't piss off guys like Finney. They can alter the security cam footage and frame you with it.
 
Planes are one-person vessels. There's a reason navy captains don't have a VR helmet on the bridge. :)

The base concept is sound, just adjust for scale and quantity of systems. A captain would still need a crew, but they aren't going to litter a ship full of people given the dangers of space travel. One person doing multiple functions and coordinating a small quantity of sensors still seems inevitable.

...but Shatner has been practicing to help him prepare for VR.

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Piffle. The following Star Trek game is more exciting:

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:D
 
So nobody thinks the Telemetry station makes any sense? Really?
I'm actually fine with there being a nav substation that would be used to monitor all the systems that provide the navigator the necessary information for doing the navigating.
 
If say there might be an office/lab/station on the ship for telemetry and various other things but not a bridge station.
 
Zumwalt-DDG-1000-Bridge-1024x683.jpg

bridge of the Zumwalt. not too hard to imagine vr helmets in place at some stations.

Navy gunners have been testing VR helmets for a few years.

I'm afraid I don't see your point. If anything, it looks like the Enterprise. :)

My point re: VR was simply that the Captain gets their information from the officers and crew. They aren't plugged into the computer.
 
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