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Things you notice while gaming.

Gingerbread Demon

Yelling at the Vorlons
Premium Member
No not the actual game logic that's for programmers and people who make games. I'm talking about the things you notice in games when you play them. Let's have some fun with this OK?



  • Thousands of year old temples have light inside them and actual burning torches that seem to come on when approached. (Who makes sure they still work)
  • Same temples have working machinery and traps or mechanical doors and elevators and again who the hell is looking after these places? :)
  • Your companions can move away from you, miles away from you but they'll be there in an instant at a crucial moment to help you out of a jam
  • Enemies are absolutely nowhere to be seen till you hit the exact spot on the ground, and then as if by magic they are suddenly everywhere trying to kill you.
I could think up tons more but you get the idea, but the whole thing with temples is the one that gets me after playing things like the Tomb Raider and Uncharted games, especially 4 and Lost Legacy.



Feel free to discuss with me or add more of your own things.
 
All characters are instantly attracted to the main character regardless of their own personality, desires, orientation or whether their body shape is even remotely compatible the moment the main character wants them to be. Whether or not the main character even talks.

Somebody goes around the world filling up treasure chests just out of kindness and nobody else but you opens them even on well traveled roads.

17 year olds holding a sword for the first time > An entire army of trained experienced soldiers.
 
Enemies are absolutely nowhere to be seen till you hit the exact spot on the ground, and then as if by magic they are suddenly everywhere trying to kill you.


Yes! That seems to have become more and more prevalent over the years. And nothing is more annoying than a game where you're supposedly going at it stealthily and think you're doing good, but because of a plot-mandated checkpoint they throw the wolves at you. At this point, I wouldn't really call it stealth. Stealth is when you can avoid enemies and the environment to your advantage, but to have a pre-determined ambush kind of kills the mood. That's kind of the difference between a linear game like the Tomb Raiders and a more open-world game like Horizon: Zero Dawn.


Ok, here's another one: the cleverly marked footholds, branches, vines, etc, anything to mark places where you can traverse. Some are more subtle, depending on the game, but in some games they are rather absurd, but we're supposed to think they've been there naturally? Playing two different games of this time at the moment. Shadow of Tomb Raider, which I've just started, and the 2015 version of Prince of Persia (the cel-shaded one).

Tomb Raider at least tries to blend in more naturally with the environment, to the point that sometimes you need the game to highlight to see them. But Prince of Persia is laughably obvious. Kind of like it's in its own physical world, where you can wall-run (wall scratches denoting where you can), flag poles, wooden beams, and cracks between walls to grab onto. But then the game also takes it to an extreme by having you unlock special powers that are activated via special glowing glyphs around the world, that only have one very specific purpose of flinging you around or run up buildings to more of these glyphs in order to reach a very specific spot. Which begs the question, if you're the only one who can use these, then how did they get built on supposedly very old buildings and why?

And regarding temples, I just love how there will be artifacts just sitting there as collectibles free for the taking. Or in a related manner, nobody has been there in a million years and you just happen to be first, nevermind the fact that your enemies are letting you get there first guide them, or that upon exit, you set off a chain reaction that destroys said temple, after taking a sacred relic. Oops? Those sum up Uncharted/Tomb Raider for me. At least Lara felt guilty in Shadow of the Tomb Raider when that caused the entire town to flood.

All characters are instantly attracted to the main character regardless of their own personality, desires, orientation or whether their body shape is even remotely compatible the moment the main character wants them to be. Whether or not the main character even talks.

Relatedly, everyone everywhere having the same 10 or so repeated lines, as if to say they all have the same thoughts. "I used to be an adventurer like you, until I took an arrow to the knee!" Well gee, there must not be many adventurers out there anymore then! And wooo boy, everyone wants to tell you their life story it seems. Even if you go out of earshot, they still continue on. Poor guy, must be really lonely.

The Elder Scrolls and Fallout have Radiant AI, allowing them to have their own schedules. I think the next step would be to have cloud-processed speech, so that lines could truly be unique and random.
 
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The most extreme example I can think of is in Divinity: Original Sin 2 when you can romance any character you want even when you’re literally a skeleton.

I’m not a fan of the “Everyone is bi” thing, I think all love interests should just have their own diverse identities the player has no say over. But “Everyone is attracted to corpses” puts it so far over the top.
 
17 year olds holding a sword for the first time > An entire army of trained experienced soldiers.
And it is also funny that, having killed all those hordes--and their up-scaled bosses--deeds which should have earned you renown and respect, the NPCs still want you to muck their stables, clean their tables, and take that letter half way across the world to their cousin Mabel.
 
Somehow, there's always treasure at the bottom of a lake.

And somehow, many houses are unlocked and the inhabitants don't mind you walking in.
Either that, or the doors won't open for any reason under the sun, and you can't even climb in though the windows...
 
Games like Dungeon Siege where you're battling enemies for hours in highly inhospitable places like swamps and underground caverns and then encounter a friendly trader in the middle of no-where. Somewhere convenient to sell items and stock up on supplies and so remote they must only get a handful of customers a year so I don't see how they can meet the overheads.
 
Games like Dungeon Siege where you're battling enemies for hours in highly inhospitable places like swamps and underground caverns and then encounter a friendly trader in the middle of no-where. Somewhere convenient to sell items and stock up on supplies and so remote they must only get a handful of customers a year so I don't see how they can meet the overheads.


OMG Horizon Zero Dawn has merchants just standing there sometimes in the middle of nowhere. Also they're immortal because I have had machine battles near the merchant and they never get killed. Also cloning, there's one woman that seems to be all over the map.
 
Sims can really be frickin' stupid! Let when they want to sleep but they take a bath, drink coffee, go swimming or for the love of God plop onto the floor and sleep there when the bed is right by them!!!!!!
 
Nathan Drake has killed enough people to be the most dangerous man on the planet.
 
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