I have long wondered what the nacelle domes would look like lighted yet also with the dome spikes still in place.
Maybe simple white lights blinking in the same rotational TOS pattern under a red tinted dome.
I have long wondered what the nacelle domes would look like lighted yet also with the dome spikes still in place.
Maybe simple white lights blinking in the same rotational TOS pattern under a red tinted dome.
The TOS E was a work-in-progress as they progressed from 1st to 2nd pilot to series production. Ideally, and in my mind’s eye, some of the details later added to the series’ version should have been on the previous two versions. Certainly, in the least, windows would have been lighted all the way back to the 1st pilot if it had been at all possible.
I gotta say I really appreciate this take. For the longest time when I was younger I assumed the Enterprise coukd reconfigure itself like you describe. I'm still really impressed with how you rationalized the nacelle caps!
I'm really interested to see what you do with the rear ends of the nacelles. I'm also interested on how you're going to take on the bridge changing between cage and tv series versions![]()
I’ve long thought that how FJ did them makes sense—having the panels basically overlapping each other.…you will have no trouble figuring out how those damnshell doors open on the hangar deck.![]()
Excellent. And if you can figure out how to transform the WNMHGB nacelle end cap to the series end cap, you will have no trouble figuring out how those damnshell doors open on the hangar deck.![]()
I’ve long thought that how FJ did them makes sense—having the panels basically overlapping each other.
I’ve already taken too many liberties with how the Enterprise looks… I really didn’t want the clamshell doors to overlap their neighbors. While mechanically that would make perfect sense, it’s not how they looked on screen and it’s not what the 11 foot studio miniature looks like that’s sitting in the Smithsonian.
I did figure out a solution, but it’s a bit of a cheat. I don’t want to derail your thread, so I’ll explain it in my “So I made this” thread when I release my video later this week.
Maybe look at how some aircraft doors and minivan doors pop in or out before moving latterly?
Forgive me for saying that the detail on the hangar doors exterior is likely a simple production compromise given they knew those doors would never be shown open or opening on the 11 footer. So they just etched some lines on the clamshell shape to suggest overlapped dilating panels. And, regrettably, while we saw a working interior miniature of the flight deck we never saw it from the outside as it was never completed/finished that way.
Today if they were building the 11 footer, even if the doors weren’t meant to open on the miniature, they would probably detail the outside of the doors more exactly to clearly affirm how they were meant to operate. You simply have to look at the TMP refit miniature or the TNG E as well as later miniatures to see how detailed sci-fi hardware for film and television had become even long before cgi. Star Trek broke the convention of the sci-fi rocketship yet 2001: A Space Odyssey really changed the game in terms of detailed SF hardware.
Seemed like a logical approach.
@blssdwlf You know, I never noticed until now that the outer door was outside that lip beneath the booth while the other two are inside. Credence to your inner/outer door plan, perhaps? Of course, where would those doors go?And when they are opened, they have this complicated layering where the doors have to slide in before they can slide laterally. Screenshot (https://movies.trekcore.com/gallery/albums/tmp2/tmphd0370.jpg).
Disney World?Of course, where would those doors go?
Seemed like a logical approach.
@blssdwlf You know, I never noticed until now that the outer door was outside that lip beneath the booth while the other two are inside. Credence to your inner/outer door plan, perhaps? Of course, where would those doors go?
We use essential cookies to make this site work, and optional cookies to enhance your experience.