How do you define past Trek as being "better at dictating distances between things?" I guess I just really, truly don't see it. Ships simply zip from place to place, based on my observations. If the plot and story being told requires a lot of time for interactions and preparation before the ship reaches a destination, that is portrayed. If not, the ship gets there quickly. I've never really thought much about it in any series (except maybe VOY, where it makes sense because the journey IS the show).
Yup. The haters will hate everything no matter what, but I'm as Pro-DSC as you can get and even I was saying, "These uniforms don't really fit the Discovery, the color-scheme clashes." So if I'm one of the people who wasn't too crazy about those uniforms on Discovery and was saying it... that's a red flag right there. So I'm glad they nipped this in the bud. I think it's a good thing that they fixed this after one scene instead of, say, one season. In-Universe: I rationalize it as the gray represents Starfleet cocooned, depleted, and a shadow of its former self. The color represents Discovery putting the spark back into Starfleet and helping to give it its comeback. And, as others have said, Changing Times equals Changing Uniforms.
Actually they aren't wearing uniforms. They are wearing futuristic nano based body armour that project a holographic image of a plain old uniform. In reality they are like a combination of Iron Man and Inspector Gadget with all the bells and whistles you simple can't see until a action scene happens. Jason
Apparently, "proper" pacing requires that we fade to black or cut to another scene whenever the ship goes to warp, then return with an establishing shot of it already orbiting the destination or approaching it out of warp. Or something like that.
Like how the First Contact/Later DS9 uniform shoulders are grey in real life, but something about the lights or maybe the camera gives them a purple tinge.
I was thinking about the Nexus. When they described the anomaly, I immediately thought the Nexus must have grown (and given the disconnect for 125 years, its easy to image a galaxy where such a thing could happen and not have an organized response. I hope this is a story where the threat Nexus/Anomaly is a tool to engage the actual Star trek enemy (social and political separation/detachment/isolation and its fruits) that has grown prevalent. I like the uniform change in general and think yellow looks better than red. I'm not bothered at all by the simultaneous use of multiple uniforms (deep space 9/Enterprise D , Discovery/Pikes Enterprise and Cerritos/Titan all had concurrent uniforms) When the woman said "make no mistake, you are in charge," to Burnham, I thought that she's been in charge since her second week on Discovery (S1). Only difference is that she does that while captaining a starship. Loved to see Saru back
If anything, Star Trek's always been bad a speeds and distances, whether it be ships travelling to various points in space, or even travel within a ship, IE, turbolift rides tend to be far too long or far too short. Even in the halcyon days of TOS and TNG, "True Star Trek" or the days of DS9, Voyager and Enterprise, which were bitched about all the time when they aired but are now considered True Trek because they haven't been fondled by Kurtzman's grubby paws or something. Hell, I remember even when those shows were airing, everyone would bitch about the speed and distance mistakes always popping up. Hell, I still remember the rage threads we had here on Trek BBS back in 2001 about the Enterprise going from Earth to Qo'nos in under a week at warp 5. So I really don't know where this notion that prior to now Star Trek was some bastion of consistent worldbuilding or whatever. Other than the usual "DISCO SUCKS! KURTZMAN IS HEDONISTIC! CANONIZE AXANAR!!!" routine.
Yeah, Trek ships have always moved at the "speed of plot." That said, I do feel like there are two major changes with Discovery versus earlier Treks which make it feel different. One is that artistically speaking, they depict departure and arrival in a very different way. Instead of seeing a ship serenly glide into orbit, they jank out of warp instantly - often with a planet, asteroid, or another ship dangerously close to them. This is a relatively cheap way to add suspense - the Trek equivalent of a "jump scare" in some cases - but it's not necessarily more or less "realistic" than the classic beauty shots. The other is I think it is the case that Discovery focuses a bit more on the destination and less on the journey. In Berman Trek there were plenty of episodes where the destination was more or less a framing device and some sort of negative space wedgie got in the way of the crew, causing the crisis of the week. Hell, I think in Enterprise's first season they were "heading to Risa" for around six weeks straight, but awful stuff kept happening. The ship here is more just a means to an end, but I think to a large extent the Spore Drive bakes that in. I mean, Picard had plenty of those slower-paced shipboard moments aboard La Sirena.
I would love to know where it came from now as well. I keep seeing it and going... I recall finding weird stuff in Star Trek all the time, and still do. I am now wondering if the tolerance level for a lack of consistency is just higher now that we can rewatch it again and again.
Oh, I'm pretty sure it's just the usual old "the current stuff sucks" thing. I guarantee that when the Kurtzman era ends and we get the next iteration, everyone will start going on about "current Trek isn't consistent about anything. Remember what a master of consistency Kurtzman was? I miss those days..."
As far as the TNG green or blue, they did have 2 different hues right next to each other. I mean, unless they were supposed to be blue and green, which we hadn't had to that point, it was just sloppy.
What's at the core of the anomaly light years across? Another childlike psychic or something technological but vast like the Whale Probe or V'Ger? Opinion of S4's trailer: Eh?