Hi thanks for advice I am modelling in 3ds max I have done the shading in substance painter and the rendering is in the unreal engine. You say I should use sunlight for the space scenes?
I'm not very well into unreal engine i.e shading tricks for fake rooms ect to be honest I'm still learning 3ds max still after 2 years 8 months
I will tweak the windows and include the Enterprise model to try and work out the scale and post some updates.
Thanks guys for your continued help.
Well a space station might be out in deep space where realistically there would be essentially no light. That said obviously these things have to be a bit stylistic but a strong key light fro one direction with one or two very soft fill lights to bring the shadows up will look better than a very even diffuse around the whole thing. I have no experience rendering in unreal though so can't help there much.