Because there's no common design language.
Look at these three starship classes from the TOS era. Similar hull geometry, similar nacelles, similar colouring, hull markings, registry placement.
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Next, how about these from TNG era...
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Exactly the same, the design of each just flow from one to the other.
Now look at Discovery era designs:
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I'm surprised if you think this is an example of "beautifully composed". Ultra wide, low detail, nothing for the eye to latch onto, perspective out of the window, so wide that the Romulan ships are just tiny specks of dust. If you want an example of a beautifully composed space battle shot, here:
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And that's...bad...???
they look very cramped together in the TNG one
I like the fact that the Romulan ships are so far away
Yes. It is. A common design language or design document is a pretty important part of design in general. Let alone designing a fleet.
Sci said:they look very cramped together in the TNG one
And the USS Copy Pastes DON'T???
What about the other shots I provided. Gorgeous framing, with actual thought put behind them.
And yes, I could tell those were John Eaves designs without looking them up too, they have his signature style of over-designing, pointless details and even more pointless cutouts, monochrome dark grey, hard lines, inelegant nacelles
So, to me, the Federation fleet and the Romulan fleet in "Et in Arcadia Ego, Part II" look like they're close to their fellow ships (but not each other) with motivation: To create a feeling of unity and force against potential enemies. But neither fleet is that close to the other fleet, which is intuitive; being near the enemy fleet does nothing to help them.
Whereas the ships in that TNG episode look like they're close together, in spite of being from factions hostile to one-another, because they needed to be to fit into the shot.
There is clear thought put behind the shots from PIC
So you recognize a common design lineage, gotcha.
But, I don't think that is necessary in the Discovery ships. Given that the Federation is still a growing power having some variation in design language is what I expect from an interstellar power with various members. I don't expect every ship to be a clear line from one to another.Yes. It is. A common design language or design document is a pretty important part of design in general. Let alone designing a fleet.
On the show, maybe most of those and a even a single new PIC ship for the Zheng He would have been enough.
So given the most common Display Aspect Ratios in recent history, which do you prefer for your personal use?I genuinely prefer the Picard composition over the Next Generation composition. This is partially a function of the aspect ratio; I find rectangular aspect ratios more pleasing than the boxy aspect ratios American television used before the 2000s. But I like the fact that the ships are a bit further apart (they look very cramped together in the TNG one), I like the fact that the Romulan ships are so far away, I like the fact that the eye is basically drawn to the ship at the bottom of the image to ground you while the rest of the ships create the sensation of overwhelming force, of being lost in the storm. The composition does everything it needs to do for me.
I've pointed this out before, and I think someone else did on this forum as well, but the design does look similar to a design Eaves did for the original Star Trek Online developers, the saucer does at least.
Chabon also said one of the approved designs, had an 'open ring like' saucer, which might have been based on the design on the right. That one didn't appear to make it into the episode though.
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I can't find any other angles for this design, so no comparisons there.
Yeah, we'll probably have to wait to either a convention with the artists (which is probably unlikely, unless they do something online) or the Eaglemoss model, which probably won't be for a year plus.I really would like to see the CGI models for the other two unused ships to see how close they looked to these designs. Unfortunately I don't know if they were even realized beyond the concept art.
Eh. I'm no fan of the copy and paste fleet, but TNG-era Trek's M.O. of always having ships practically rubbing noses or up each other's asses was pretty stupid. That was something that budget forced TOS to get right...starships should be fighting BVR.Gorgeous framing
But, I don't think that is necessary in the Discovery ships. Given that the Federation is still a growing power having some variation in design language is what I expect from an interstellar power with various members. I don't expect every ship to be a clear line from one to another.
Shame to you, fun for me.You can come up with all sorts of in-universe explanation to explain away pretty much anything, realistic or not. That's what fans do. It's just a shame that Eaves has made that necessary.
I concur, there's VERY little reason to fight that close, there's only downsides IMO.Eh. I'm no fan of the copy and paste fleet, but TNG-era Trek's M.O. of always having ship's practically rubbing noses or up each other's asses was pretty stupid. That was something that budget forced TOS to get right...starships should be fighting BVR.
Unfortunately, we are now fighting against decades of portrayal of fights being like naval and air battles just in space.I concur, there's VERY little reason to fight that close, there's only downsides IMO.
I prefer that they find ways to portray battles at realistic distances in space.
We gotta change at some point.Unfortunately, we are now fighting against decades of portrayal of fights being like naval and air battles just in space.
We do?We gotta change at some point.
Why do you want every battle to look like it's from the "Age of Sail" or "WW1"?We do?
I didn't say I wanted every battle to look like that. I was curious as to the "gotta" or need to update. What is the need there if it works?Why do you want every battle to look like it's from the "Age of Sail" or "WW1"?
IRL, battles are only getting further away from each other in terms of relative distance between us and our enemies.
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