• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Ramirez Class Scoutship (Pre-TNG)

Soran77

Captain
Captain
So I did this ship years ago, shoddy textures and all, but with a little rework it looks really good!

HLIyOgW.jpg

nvW9kMX.jpg

2Op3YAD.jpg

n3epuRl.jpg

NQwDRuO.jpg

kHVZUcl.jpg

ua5p3Qz.jpg

JBX1PAi.jpg

00Qu2j6.jpg

r2DXPM9.jpg

kLu11ol.jpg
 
Cute. I think it looks like it came out during the middle of TNG's run. It looks like it has elements of the Nova Class and appears closer to the Intrepid than the Ambassador class.
 
I really like it :techman: but I would resize or nix the docking ports; they don't match the scale indicated by the size of the windows and escape pods.
 
It depends on the nature of the docking access. It looks like it may only lead to the middle deck (of the three rows of windows). It could be just for a space station, not a shuttlecraft.
 
Pretty cool ship! Although I must agree with the comments that the docking ports could be smaller.

Can you give us the dimensions, number of decks, weapons suite, and approximate crew complement, please?
 
Cute. I think it looks like it came out during the middle of TNG's run. It looks like it has elements of the Nova Class and appears closer to the Intrepid than the Ambassador class.

Well I know the registry doesn't match up with that, so I decided to make it pre TNG, but honestly I do know registry numbers don't really ever match up in canon.

I really like it :techman: but I would resize or nix the docking ports; they don't match the scale indicated by the size of the windows and escape pods.

What escape pods? This ship only has 2 and they match the size of the docking ports, if you're speaking about the hexagons on the bottom of the ship those are not escape pods. I feel like they could be landing struts

It depends on the nature of the docking access. It looks like it may only lead to the middle deck (of the three rows of windows). It could be just for a space station, not a shuttlecraft.

Yes, that 'bay' in the center could fit one small shuttle, but it's mainly for cargo, and that's why the docking ports are larger.

Pretty cool ship! Although I must agree with the comments that the docking ports could be smaller.

Can you give us the dimensions, number of decks, weapons suite, and approximate crew complement, please?

6 Decks, Just the upper phaser array for utility purposes (It's not designed for combat of any sort) 19 to 30 crew
 
Hmm.. does this thing have a landing gear? A ship like that would be great to use as base camp, easier to park than most other ships...
 
Hmm.. does this thing have a landing gear? A ship like that would be great to use as base camp, easier to park than most other ships...
Yes, I don't have the original model anymore, but it may be on my Warehouse page, It is up on my sketchfab page, but getting the model back through sketchfab is a pain in the arse, it's a raw .obj so all the components are merged
 
6 Decks, Just the upper phaser array for utility purposes (It's not designed for combat of any sort) 19 to 30 crew
Just personal opinion, but based off the crew rosters I have drafted, even with no weapons to speak of, 30 crew is on the low end of what I consider to be viable for 24/7 operations. I'd be happier with a crew of 50-60. Anything under 45 or so means the ship/crew won't be able to stand long missions and would have to return to base for R&R / resupply after about 4-6 weeks.
 
Yes, I don't have the original model anymore, but it may be on my Warehouse page, It is up on my sketchfab page, but getting the model back through sketchfab is a pain in the arse, it's a raw .obj so all the components are merged

Still nice to know it could be parked somewhere on a planet. :mallory: It's something in the shape of the ship that made me think of it.
 
Just personal opinion, but based off the crew rosters I have drafted, even with no weapons to speak of, 30 crew is on the low end of what I consider to be viable for 24/7 operations. I'd be happier with a crew of 50-60. Anything under 45 or so means the ship/crew won't be able to stand long missions and would have to return to base for R&R / resupply after about 4-6 weeks.
It's a scoutship, so I mean I wasn't thinking it'd have more crew than the defiant, and the defiant had a crew of around 50 and was based at a space station
 
There were so many mesh errors I had to correct on this thing it took me three hours just for that.
 
Acting captains log: "Lt. Cmdr Markus Flynn reporting, we've been on this deserted planet for 6 weeks, after a catastrophic warpcore failure Lt. Kelnon was able to land us safely here, when we landed it seemed to be fall time, now we are in the dead of winter and cannot get repairs underway. Ensigns Jules and Stein were able to restore main power and life support, but we aren't going anywhere, communications are also out as we cannot penetrate through the storm"

E6OCYjr.png

gb2nSP1.png

2SIx6eJ.png

N4ibMht.png

L0ewrhn.png

E3XnmPM.png

C5JINfZ.png
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top