Now for the TWOK version of the Enterprise transporter room. We see very little of the set in TWOK, but what we do see shows that a number of things about this set were changed. First off, the very-TOS purple lighting was abandoned for a neutral lighting setup. A lot of the walls were painted with a darker trim color to add some contrast to otherwise monotone scheme. I've gone a bit further with this and darkened up some other areas of the room as well, such as the floor greebles underneath the grating. The wall to the right of the chamber was opened up to allow access to the "service corridor" that ran behind the sickbay set on the stage. We see Kirk, Spock, and Saavik using this service corridor to exit the room when they return to the ship from the Gensis Cave. In addition to these changes, several props were added to the room and adjoining service corridor, such as a large board of blinking lights, control panels, caution and warning decals, and the ubiquitous Nicholas Meyer fire extinguishers. Obviously, Meyer felt the room was too sterile and the set designers added much more visual interest to the set, even though we see it very briefly and from very narrow camera angles. I took the liberty of "greebling up" some of the off-camera areas as well in order to match.

(Note the greebles I added to the right of the above shot)


(I don't particularly like that blinking board of lights added to the wall to the left of the transporter, but it's canon!)




(The additional blinky-light board to the left and the greeble pipe setup to the right were additions made by me that are completely conjecture)





I love these to control panels above. Probably my favorite of the rented props used to dress the Enterprise sets in TWOK. Fun fact: this control panel appears briefly in "The Last Starfighter", as well as do other props that were rented for this film.


This door is at the end of the service corridor, but I have yet to model anything on the other side of it. (Eventually, I'd like to model a room for storing equipment essential to away teams and space-suits. I'd then also connect this room to the corridor)

Again, the ceiling is pure conjecture.
And here are two shots of the room in Red Alert mode:


If you'd like to compare to my earlier verisons, check out the following links:
First attempt in Unreal 4
Attempt in Unreal 3
That Unreal 3 attempt is godawful, but the first attempt in Unreal 4 wasn't terrible, but I was using the first Blu-Ray release of TWOK as reference, and that print is color-graded too blue and it shows in my renders. (Note the previous DVD release was color-graded too red). As an FYI, I'm now using the proper color grading of the Director's Cut Blu-Ray as primary reference for all TWOK stuff.
And that does it for now! This isn't my favorite set, but it contained a lot of elements that will be used in other sets (the tileable greeble wall, service corridor, and all of the TWOK-specific control panels) which is why I chose to do it now. I don't know if I'm going to continue the other transporter rooms seen in the first three films just yet (Orbital Office, Regula One, and Old City Station), of if I'm going to do perhaps proper Reliant/Grissom versions yet either. I'm going to take the next couple of days to decide what I want to do next.

(Note the greebles I added to the right of the above shot)


(I don't particularly like that blinking board of lights added to the wall to the left of the transporter, but it's canon!)




(The additional blinky-light board to the left and the greeble pipe setup to the right were additions made by me that are completely conjecture)





I love these to control panels above. Probably my favorite of the rented props used to dress the Enterprise sets in TWOK. Fun fact: this control panel appears briefly in "The Last Starfighter", as well as do other props that were rented for this film.


This door is at the end of the service corridor, but I have yet to model anything on the other side of it. (Eventually, I'd like to model a room for storing equipment essential to away teams and space-suits. I'd then also connect this room to the corridor)

Again, the ceiling is pure conjecture.
And here are two shots of the room in Red Alert mode:


If you'd like to compare to my earlier verisons, check out the following links:
First attempt in Unreal 4
Attempt in Unreal 3
That Unreal 3 attempt is godawful, but the first attempt in Unreal 4 wasn't terrible, but I was using the first Blu-Ray release of TWOK as reference, and that print is color-graded too blue and it shows in my renders. (Note the previous DVD release was color-graded too red). As an FYI, I'm now using the proper color grading of the Director's Cut Blu-Ray as primary reference for all TWOK stuff.
And that does it for now! This isn't my favorite set, but it contained a lot of elements that will be used in other sets (the tileable greeble wall, service corridor, and all of the TWOK-specific control panels) which is why I chose to do it now. I don't know if I'm going to continue the other transporter rooms seen in the first three films just yet (Orbital Office, Regula One, and Old City Station), of if I'm going to do perhaps proper Reliant/Grissom versions yet either. I'm going to take the next couple of days to decide what I want to do next.
Last edited: