Wow! That's one of the nicest things anyone's ever said about my work! Thank you Atolm!these are some of the greatest renders of this ship I have ever seen mate. Seriously mate, these are spectacular!
Wow! That's one of the nicest things anyone's ever said about my work! Thank you Atolm!these are some of the greatest renders of this ship I have ever seen mate. Seriously mate, these are spectacular!
Thank you very much! I hope you find something in my tutorials helpful.^ Wow, very convincing results! One of these days I'll try to follow your tutorials and see what I can achieve in Blender myself. Thanks for sharing!![]()
I've been thinking about what you said, and I have a kind of quick trick that I tend to use to make my model(s) look more like they were filmed in a studio. Let me know if you think this works and perhaps addresses the issue(s) you brought up.There is something about the darkness of your renders that's off to me. But then you show me the screen shots and they're pretty dead on accurate.
I think it must be a balance or something. I have a theory that it may be that you're rendering it the way that it looked on screen. Rather than lighting and rendering it the way that the model looked (because they lit that thing so bright it sometimes caught fire) and then making it look like it did on screen in post. It's probably a really subtle distinction and obviously it's so subtle I can't even describe it. But it's throwing me off.
The only reason I bring it up is that you're so close to perfect that it's clearly a matter of fractions that you can improve.
Wow, thank you Schimpfy! That's very kind of you!You're really making me want to try Blender again...especially since my Autodesk student license is about to expire and Solidworks doesn't seem to be conducive to starship design.
I was asked to use the same setup and create an image that showed the warp engines.
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I was going by the latest information I could find. I think what I may need to do is to add a kind of specular highlight that makes it appear darker.Looks beautiful @scifieric. Only one comment is the triangle wedges? on the bottom of the saucer. In my mind the area inside the triangle area should be a little darker?
Changed the texture of the "triangles" under the saucer to closer resemble what I remember from the series.Looks beautiful @scifieric. Only one comment is the triangle wedges? on the bottom of the saucer. In my mind the area inside the triangle area should be a little darker?
Thank you VERY much, blssdwlf!Wow! That's beautiful @scifieric!![]()
Dude, first: Thank you very much!A Blender tip: If you want to use mesh lamps without them emitting on both sides, drop in a MIX SHADER, and from the INPUT category, add a GEOMETRY, and plug the Backfacing node into the mix shaders Fac. Plug your EMISSION output into which ever mix shader input emits the face of mesh you want. You don't have to add another shader to the mix, it works empty.
I'm imitating a photography studio softbox with a plane. This setup eliminates the need to use a box mesh with two materials to remove unwanted emissions.
Thank you very much, psCargile! (Very much indeed!)Oh, and Eric, this looks better than the CBS remastered model.
Tallguy will laugh when he reads your post. He knows I'll NEVER finish trying to look more like the original.I came across it somewhere, can't remember where. I wasn't looking for it either. I use ManuelBastioniLab for creating characters and try to mimic photography studio lighting as much as possible, it helps with that. Unfortunately, Manuel has discontinued his add-on because not enough people donated money to the cause, which I understand.
Now that you've mastered recreating the studio model, are there any details you would change or refine if approaching it as an actual spacecraft?
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