Of course! There's plenty of that I want to go back and do. I'm just following my motivation right now. I was heading towards burn out quick with that project so I'm just taking a healthy break.Donny, is there any chance you'll return to the great stuff you did on TOS? It's such an enlightening thread.
And just saying that above sentence is making me yearn to one day build a TVH Ent-A bridge..
Me too!I've always wanted to see you tackle that one!![]()
I've always wanted to see you tackle that one!![]()
Me too!
same here![]()
Just tell yourself that they are concurrent projectsThere's more love for the TVH bridge than I actually thought!
Dammit, Jim, why can't I just focus on finishing one thing before I start another?![]()
Well, they've honestly just been steadily updating Unreal Engine 4 for 5 years now, and I don't see them abandoning this iteration of the engine any time soon (nor will I). Tbh, one of the reasons I want to retouch some of my TWOK-era sets is due to some of the improvements they've made to the Unreal engine over the years since I last touched the project! I don't wanna post screens yet, but just some of the things I've been tinkering with are greatly exciting me. My current plan is to revisit the project with the goal in mind of making everything easily modifiable to represent three versions of the sets...TMP. TWOK, and hopefully..TVH. With the amount of programming I've learned with my TOS project, I want to bring the same interactive sense as well.Just tell yourself that they are concurrent projects
( <---- looks at his own harddrive, notes the numerous concurrent projects there) okay may be not
Besides, based on what I've observed from you in the past, the thing you should really fear the most is the release of a new version of the Unreal Engine![]()
We will see how far I get firstDonny you are too good to us.
We use essential cookies to make this site work, and optional cookies to enhance your experience.