Gah......... So happy I ditched this game .
DA:I, much like DA2 has grown on me a lot over time, which sadly I can't say for ME:A - that game is flawed to a point that it's overshadowing its more positive qualities (which do exist, that's what makes this such a bummer)I haven't tried the MP portion yet. Probably going to replay the single player portion at some point, but I might even get through Inquisition again first. Bit of a difference from all the previous DA and ME games for me as by this time, multiple playthroughs would already have been finished.
In these two cases, I've just about started the second![]()
In some ways, I almost prefer DA2 over DAO & DAI and I *really* like those other two games!DA:I, much like DA2 has grown on me a lot over time, which sadly I can't say for ME:A - that game is flawed to a point that it's overshadowing its more positive qualities (which do exist, that's what makes this such a bummer)
In some ways, I almost prefer DA2 over DAO & DAI and I *really* like those other two games!
Yes the maps are tiny, the dungeons repetitive and the customisation options are painfully limited, but the moment-to-moment gameplay is visceral (literally!), easy to pick yup yet difficult to master and is above all fun! It also has IMO by far the most colourful, well balanced and memorable cast of companions out of all three games. Even Fenris has grown on me over time.
Oh absolutely. I know when it was released, there was a fair amount of hate online, but I enjoyed it but felt in some ways it was lacking against the first. Since then, I've played it even more than Origins. My main issue with Inquisition is that it can be a little too long winded sometimes.
In many ways, Mass Effect Andromeda is like the USS Excelsior from Star Trek III. It's built on the promise of being the newest and greatest thing that can surpass even the stuff of legends. But when it came time to prove itself, it fell flat on it's face right out the door and became the laughing stock of the fleet. Even the later installments would further reflect the game as the Excelsior would be put back into Space Dock where it would lay dormant for a very long time. Some how I don't think Andromeda will be coming back the same way the Excelsior did in STVI.
If there's one lesson we should all take from this game's failure is this. If the ending to the previous game winds up being such a franchise crippling disaster that you have to ditch the entire galaxy in order to make a new game, you should have started the franchise over again. This game's writers had to come up with a really stupid premise that wasn't good at all, it violated so much of the franchise's continuity. Just look back at the original games. Humanity is trying to earn it's place in a galaxy full of alien cultures who don't believe they're ready to join them. And yet this game says that a human organization managed to convinced thousands of these same aliens to abandon everything they've got for a one-way trip to explore another galaxy. I didn't buy it one bit.
I recommend 2H Templar/Reaver. It's way more fun than sword & board (that's what you have Avaline for anyway) and enormously useful for the sheer number of mages & demons you fight throughout the game. Have Anders or Bethany cast haste and things get really ridiculous!DA2, multiple times though not completed as a warrior yet.
Actually, they were all clumped together in one spot. We saw it in ME2 and in the Arrival DLC. It's why they blew through Batarian space first as that was their single point of entry. Also, you're assuming the Catalyst even *cares* if ships leave the Milky-Way. Why would it? That's outside it's parameters.But the Reapers if it's to be believed didn't just gather in one spot in dark space, they had agents throughout the galaxy so a large fleet of ships leaving would be reported by one of their agents either in the galaxy or in dark space if they have them there.
Actually, they were all clumped together in one spot. We saw it in ME2 and in the Arrival DLC. It's why they blew through Batarian space first as that was their single point of entry. Also, you're assuming the Catalyst even *cares* if ships leave the Milky-Way. Why would it? That's outside it's parameters.
Add to that the fact that you can't detect or intercept ships while they're in FTL and that space is big. Really big. And the galactic void makes regular old interstellar space look like nothing in comparison. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space...
And what if they did? As I said you can't track ships in FTL, so once they jump they're safe, even from Reapers.I just thought the Reapers might get wind of the ships leaving.
Then you have my sympathies.I like the ME 3 endings.
This game's writers had to come up with a really stupid premise that wasn't good at all...
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