My biggest issue with the game is quest design. Take the 'Contagion' one. You go to the Medbay on the Nexus, get sent to the Docking Bay, go to two locations there, then to Operations, then back to the Docking Bay, then to three points in space, then to Kedara (which if you don't have a settlement yet you have to go through a loading screen) then finally to the end scene. At that point you get a choice, which MAY impact future games but appears to not have much impact on this one. I would rather if they just gave you options for how you wanted to complete the mission - talk to this person OR this person and it'll play out a little differently depending. The story was fine, but there's very little replay value when the quest just has you running around.