Your lighting looks ok to me for the most part. The contrast could use some work as they're a tad bright and washed out, but I think it's fine for these preliminary pics to show details.I have a favo(u)r to ask other members here: how does the lighting look in my renders? Not the models nor textures, just the lighting. I know it's somewhat flat on the shuttle images, but is it offensive artistically?
Your lighting looks ok to me for the most part. The contrast could use some work as they're a tad bright and washed out, but I think it's fine for these preliminary pics to show details.
I never really liked the TOS Burke chairs, but your fuzzy picture up there (the last one) makes them look good. It looks like they're in a studio shoot or something.Fantastic!
- That's fascinating! I had no idea that these kinds of virtual models were in a virtual studio with virtual lights and everything. I'm pretty clueless about computer modelling (or whatever it's called. CGI?). Plus, I think I've said "virtual" too many times - the word has no meaning anymore...It's the reverse shot of the one above it, with some focus and post-FX. And yup, that's one of the lights from the first shot.
Ha! Yes, Han looks like he might fall off it!
(I must have been editing my first response to add your quote and my fascination when you replied - sorry for any confusion)
- That's fascinating! I had no idea that these kinds of virtual models were in a virtual studio with virtual lights and everything. I'm pretty clueless about computer modelling (or whatever it's called. CGI?). Plus, I think I've said "virtual" too many times - the word has no meaning anymore...
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