So for those who haven't been following this massive Ponzi scheme in space, CIG casually let drop at 4 p.m. last Friday afternoon that StarEngine was dead and Star Citizen had switched over to Amazon Lumberyard for its engine. (Lumberyard is also a fork of CryEngine.) The transition started early this year.
So much for "open development."
In any event, this is a huge win for CIG. Now, every time something gets delayed, Chris Roberts can say, "Well, we're ready to go, but we're waiting on Amazon to push an update to Lumberyard to make it work."
(Also, Amazon's own documentation says that Lumberyard and the GameLift AWS backend are not designed for always-on games like MMOs or the Star Citizen "persistent universe.")
So much for "open development."

In any event, this is a huge win for CIG. Now, every time something gets delayed, Chris Roberts can say, "Well, we're ready to go, but we're waiting on Amazon to push an update to Lumberyard to make it work."
(Also, Amazon's own documentation says that Lumberyard and the GameLift AWS backend are not designed for always-on games like MMOs or the Star Citizen "persistent universe.")
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