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Star Citizen

CIG is now actively recruiting for a "Concierge Specialist". Translation: Someone whose job is to make sure the whales keep giving money, even though Roberts continues to insist they could finish the so-called game even if the funding just flat-out stopped.

Uh huh.

Also, some recent leaks from multiple sources have Roberts saying that he "envisioned a completely different game" and blames all the developers who left for it (even though, now that most of the team leads have left or were fired, basically all game decisions sit with him), and one recently departed developer says, "It's like giving a cat an Easy-Bake oven and expecting it to cater the Royal Wedding," regarding their current development tools.

Edit: Oh, and six years after development started, Frankfurt's big announcement this month was that they've learned how to interpolate walk animations. :lol:
 
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I personally cannot wait for the tell-all books from disgruntled ex-employees.

There are multiple sources reporting that they've been replacing departed developers with unpaid interns to finish code and art assets. Don't forget that as far back as like 2014 or 2015, Lesnick and Gardiner were publicly calling former employees "leavers" because they didn't fully believe in the project. The cult of personality there has to be insane.

I mean, Lesnick already got yanked from their weekly shows because he was saying too much stupid shit, and he still has two director titles within the company.
 
And it keeps getting bigger, and bigger, with no end in sight. I am really glad I ended up buying Elite: Dangerous instead of putting money into Star Citizen. I get to fly through a massive universe, in my choice of many ships, land on planets, trade, pirate, run passenger missions, and my money actually gave me a complete (but always improved upon) game that I don't have to wait on for years at a time. This is ridiculous. If I were a paying member of the Star Citizen donor group, I'd be more than a little irked at this news. Well, depending upon how deep in I was, and how desperate I was to see it through.
 
Oh, come on. Clearly you don't understand how AAA game development wor--I can't even finish that with a straight face. CIG is fucked.
Over at the Elite boards, there is a Star Citizen thread, and while most people take a "wait and see" approach, there are a few defenders of the faith who are just pieces of work to watch. One always seems to read the mind of Chris Roberts when making his declarations of just how AWESOME Star Citizen already is, and all the things you can do. He's clearly drank so much of the water it has made him bloated. The second guy just refuses to listen to any kind of question. If he deems it an insult to Star Citizen, he just refuses, he clams up and moves on. It's incredible.
 
At this point he could probably sell magic beans, and people would talk about how awesome it is to have the promise of golden eggs.

It's just so ridiculous to actually put shit like that out in public. That approach looks like a Kerbal Space Program mod that was built for ten bucks and a box of Cheez-Its.
 
It's just so ridiculous to actually put shit like that out in public. That approach looks like a Kerbal Space Program mod that was built for ten bucks and a box of Cheez-Its.
Indeed. Have you seen the atmospheric entry sequence for Elite: Dangerous?

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Again, Elite Dangerous was started at the same time Star Citizen was, and was publicly funded like SC. Which one is out and which one has 60x the budget and is still in development?
 
It's just so ridiculous to actually put shit like that out in public. That approach looks like a Kerbal Space Program mod that was built for ten bucks and a box of Cheez-Its.

It looks about as good as Rodina... which is made by one guy. :lol:

(Rodina is great, too. I recommend it to anybody who wants an interesting "open world" space sim.)
 
Class, it's time for Star Citizen, please open your textbooks.

Mark Abent is CIG's Senior Gameplay Programmer. Now, Chris Roberts continues to tell us that he's assembled a team of some of the best and brightest in the industry, right? I'm sure Mr. Abent is supremely qualified, so let's see what his LinkedIn profile has to say about him:

Mark Abent has worked on the following released titles (credited):
  • Black Mesa

That's it. He was a programmer for the Black Mesa mod. That's his only released game. The Senior Gameplay Programmer for one of the most ambitious and costly games in history has a single released title, and it's for a goddamn mod. What. The. Fuck.
 
How long before their next "technical assistant" on the project simply has 'played a game once' on their CV.
 
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