There will be books written about this fiasco someday. Normally, I would say it's a shame that this happened because it might kill the genre (again). But you know what? It won't and it hasn't. We're not going to get space combat games with top-quality cinematics, sure, but we're getting good space combat games nonetheless. You don't need $100 million to put one together, either. We've got space games appealing to all different styles now, too. We have Elite: Dangerous. There's Rebel Galaxy. Evochron Legacy just came out, which is excellent (and made pretty much by just one guy). Everspace is in development, and looking great. No Man's Sky is going to come out this year. If anything comes of this mess, I hope it's that people will be a bit more skeptical and careful with their money when it comes to projects like this. I also wouldn't object if some kind of regulation comes out of this, either. If Roberts had been selling ownership stakes in his company rather than imaginary spaceships, he'd have run afoul of all sorts of investor protection laws by now. There's just not really any legal framework around crowdfunding at this point. I don't want to see it killed, but the recipients of crowdfunding cash (at least past a non-trivial amount) should be a lot more accountable.