In the interest of "context", I decided to watch the episodes leading up to Hera's Heroes.
The Holocrons of Fate:
Pros
-Bendu is still cool
-Its nice to see Ezra taken down a peg again, and Kanan is really growing on me
-The Ezra/Kanan plot with the spiders was pretty good
-Even though the holocrons being magic is lame, I liked the story of two devices merging together to give knowledge. I just wish it had been a new Force related item, not a bizarre twisting of what a holocron is.
-I have no idea why Kallus let them go, but I was surprised. Although I was more surprised that the one imperial was demoted to runing a scrap station for failing to catch the Rebels, while Kallus still seems trusted even though he's failed a lot when it comes to capturing the Rebels.
Cons
- Steve Blum being every single background male character is starting to get on my nerves. I like him as a voice actor, but he doesn't have a lot of range and its starting to feel really cheap when everyone from a rebel pilot to a storm trooper is just Steve Blum with sometimes a slightly different (but very recognizable) voice.
-Maul is still unimpressive as a villain, but at least he doesn't have spider legs anymore.
-Why does Maul have goofy looking garbage bots?
-Being reminded of the fake mandalorians/Maul plot from TCW is really irritating
-When did Holocrons become magic? They're recording devices for Sith/Jedi. They're not magic boxes that can access the force and "answer any question"
The Antilles Extraction
Pros
-Seeing an imperial fighter training academy was interesting.
-Sabine wasn't bad.
-The story wasn't bad, and if it hadn't been Wedge who was being extracted I would have liked it a lot more.
Cons
-Wedge was pretty boring. Not terrible or anything, but uninteresting. He wasn't even that good of a pilot.
-Giving Wedge this generic "imperial defector" backstory was lame, and they did nothing different with it.
-Hobbie was a bit annoying, and Rake was just there to get killed.
-The imperial Governor framing her fight with Sabine as imperial vs "mandalorian" made me want the imperial to win, and Sabine mentioning her "clan" was groan inducing.
So, I've seen three Rebels episodes that are admittedly much better then any episodes I saw from the first two seasons, but still have a lot of the regular Rebels issues (a 15 year old being treated too much like an adult, Ezra being over powered, most of the main cast being extremely underdeveloped). Wedge continued the trend of poorly done real SW characters showing up in Rebels (although him being a poor character instead of outright bad is an improvement). But, Kanan is actually a character now, the bendu stuff is interesting and the individual episode plots aren't bad. Next up though, its the one I've really been dreading. The "Thrawn" episode.
The Holocrons of Fate:
Pros
-Bendu is still cool
-Its nice to see Ezra taken down a peg again, and Kanan is really growing on me
-The Ezra/Kanan plot with the spiders was pretty good
-Even though the holocrons being magic is lame, I liked the story of two devices merging together to give knowledge. I just wish it had been a new Force related item, not a bizarre twisting of what a holocron is.
-I have no idea why Kallus let them go, but I was surprised. Although I was more surprised that the one imperial was demoted to runing a scrap station for failing to catch the Rebels, while Kallus still seems trusted even though he's failed a lot when it comes to capturing the Rebels.
Cons
- Steve Blum being every single background male character is starting to get on my nerves. I like him as a voice actor, but he doesn't have a lot of range and its starting to feel really cheap when everyone from a rebel pilot to a storm trooper is just Steve Blum with sometimes a slightly different (but very recognizable) voice.
-Maul is still unimpressive as a villain, but at least he doesn't have spider legs anymore.
-Why does Maul have goofy looking garbage bots?
-Being reminded of the fake mandalorians/Maul plot from TCW is really irritating
-When did Holocrons become magic? They're recording devices for Sith/Jedi. They're not magic boxes that can access the force and "answer any question"
The Antilles Extraction
Pros
-Seeing an imperial fighter training academy was interesting.
-Sabine wasn't bad.
-The story wasn't bad, and if it hadn't been Wedge who was being extracted I would have liked it a lot more.
Cons
-Wedge was pretty boring. Not terrible or anything, but uninteresting. He wasn't even that good of a pilot.
-Giving Wedge this generic "imperial defector" backstory was lame, and they did nothing different with it.
-Hobbie was a bit annoying, and Rake was just there to get killed.
-The imperial Governor framing her fight with Sabine as imperial vs "mandalorian" made me want the imperial to win, and Sabine mentioning her "clan" was groan inducing.
So, I've seen three Rebels episodes that are admittedly much better then any episodes I saw from the first two seasons, but still have a lot of the regular Rebels issues (a 15 year old being treated too much like an adult, Ezra being over powered, most of the main cast being extremely underdeveloped). Wedge continued the trend of poorly done real SW characters showing up in Rebels (although him being a poor character instead of outright bad is an improvement). But, Kanan is actually a character now, the bendu stuff is interesting and the individual episode plots aren't bad. Next up though, its the one I've really been dreading. The "Thrawn" episode.