Star Trek Timelines

Discussion in 'Trek Gaming' started by Timofnine, Jan 15, 2016.

  1. Timofnine

    Timofnine Saintly henchman of Santa Premium Member

    Joined:
    Feb 25, 2001
    Location:
    North Pole
    I have just downloaded this iOS game - I'm liking it so far. It looks like it will take a bit of time to get in to properly, but it seems like it has got off to a good start, so I'll probably stick with it and see how it develops with time.

    I LOVE the galaxy map! Seems pretty canon too! :p
     
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  2. Timofnine

    Timofnine Saintly henchman of Santa Premium Member

    Joined:
    Feb 25, 2001
    Location:
    North Pole
    I've created a fleet called TrekBBS if anyone is interested in joining it :-)
     
  3. PlainSimpleJoel

    PlainSimpleJoel Fleet Admiral Premium Member

    Joined:
    Jan 18, 2002
    Location:
    Melbourne, Australia
    Started playing it yesterday, after a friend posted about it. So far I'm level 8. Stuck on a mission with the Bajorans. I need a doctor, but trying to upgrade the crew I have.
     
  4. Ronald Held

    Ronald Held Vice Admiral Admiral

    Joined:
    Feb 21, 2005
    Location:
    On the USS Sovereign
    Is there any hsrdcopy user's guide?
     
  5. LeadHead

    LeadHead Director of Comedy Premium Member

    Joined:
    Oct 3, 2000
    Location:
    The Normandy SR-2
    Well Captain, your fleet has a first officer! Just joined a couple minutes ago.

    I don't know if there's a hard copy anything for this game. Their Facebook page has a lot of stuff, there might be something useful there.
     
  6. pteal1979

    pteal1979 Tal Shiar's Most Wanted Red Shirt

    Joined:
    May 1, 2014
    Location:
    United Kingdom
    I've played though the first tutorial but my phone got extremely hot while playing the game. anyone else has this problem?
     
  7. LeadHead

    LeadHead Director of Comedy Premium Member

    Joined:
    Oct 3, 2000
    Location:
    The Normandy SR-2
    No, I haven't had that problem. The game has crashed on me at least 15 times since Thursday. Bugs they'll work out over the next few days/weeks. If your phone is heating up, that could indicate the processor is working really hard to run the game. (A non expert opinion)

    My phone occasionally heats up when it's charging. Is it plugged in when this is happening?
     
  8. Avro Arrow

    Avro Arrow Vice Admiral Moderator

    Joined:
    Jan 10, 2003
    Location:
    Canada
    Not a hardcopy, but they do have a guide on their website here.

    I'm thinking of checking this out, assuming it can be played on an iPod Touch. Might need to see if I need to update iOS, though...
     
  9. Caretaker

    Caretaker Commodore Premium Member

    Joined:
    Oct 5, 1999
    Location:
    Silver Spring, MD, USA
    Yeah, my iPhone 5S gets extremely warm playing the game (I also tried it on my iPad 2, but it is so slow it is nearly unplayable). On the iPhone, the game crashes a fair amount, but I can't figure if there is a rhyme or reason.
     
  10. PlainSimpleJoel

    PlainSimpleJoel Fleet Admiral Premium Member

    Joined:
    Jan 18, 2002
    Location:
    Melbourne, Australia
    I had a few issues playing with my ipad mini yesterday. About to play it now for a bit.
     
  11. ItIsGreen

    ItIsGreen Captain Captain

    Joined:
    Oct 29, 2015
    Location:
    Coventry, UK
    Just came out on Android so I downloaded it today. Not sure what to think of it really, it crashed three times within 10 minutes (and I'm using a Samsung S6 - not exactly an underpowered phone), and after the very first mission threw up a splash page inviting me to download some sort of item pack for over £40.

    I know it's a 'freemium' game, but how does not paying for content affect your ability to progress later in the game? My previous experience with these types of games is that you're ok through the intro part of the game, then it ramps up severely afterwards and you're at a distinct disadvantage unless you open your wallet.

    The premise and art style is good though, and whoever wrote the story has good Trek knowledge, with characters like Alexander, Lore and Lursa & B'etor showing up early on. I'll stick with it for a bit I think...
     
  12. Ronald Held

    Ronald Held Vice Admiral Admiral

    Joined:
    Feb 21, 2005
    Location:
    On the USS Sovereign
    My phone does get not playing the game (Nexus 6)/and eats a lot of battery power. Cannot see an icon how to end the game.
     
  13. ItIsGreen

    ItIsGreen Captain Captain

    Joined:
    Oct 29, 2015
    Location:
    Coventry, UK
    Just press the back button on your phone and it asks if you want to quit.
     
  14. tomalak301

    tomalak301 Fleet Admiral Admiral

    Joined:
    Mar 2, 2003
    Location:
    San Jose, CA
    I just started this game and I'm not sure I know what I'm doing.
     
  15. Tirius

    Tirius Captain Captain

    Joined:
    Mar 27, 2003
    Location:
    The Netherlands
    Watched a bit of let's-play on YouTube today and it does look interesting. Pity I'll have to wait for a pc-friendly version, but definately keeping tabs on it.
     
  16. ItIsGreen

    ItIsGreen Captain Captain

    Joined:
    Oct 29, 2015
    Location:
    Coventry, UK
    This was only meant to be a short message responding to your comment, tomalak301, but it's ended up being a bit of an essay... don't think I could have described the game and how it works more succinctly though. It's worth pointing out as well that it's a 'Freemium' game, so while the game itself is free, they want you to spend real money on it, and will be very proactive in offering you 'packs' of items etc to buy, which will make the game experience easier/more enjoyable, but may end up costing you a lot of money in the long run. Some freemium games eventually hit a wall where it is virtually impossible to progress without spending money, whereas some are still playable without spending money but just take longer etc. I haven't played enough of this one to see where it falls yet.

    It's very much an 'RPG-lite', the aim of the game is basically to complete 'missions' to collect extra crew members and items that you can use to improve your crew, make them stronger and give them new abilities, in order to complete more missions etc etc. It's all done via number crunching and virtual dice rolls, and you have very little influence on the game besides selecting crew members to go on missions.

    It's mainly split into two game types: space battles and away missions.

    The space battles are fairly simple, your ship flies and shoots by itself and the object is to destroy the opponent ship before they destroy you. You can add two crew members to empty slots, which provide various buffs for your ship - improved accuracy, more firepower, increased evasion and so on. These abilities are on a cooldown timer and your only input into the battle is to activate them when the cooldown timers run out. It's very much a number-crunching game, if your ship stats are higher than the opposing ship's stats, you will win. Ships can be upgraded and new ships built by collecting 'plans', which are items dropped during the game.

    Away missions are pretty much a dice rolling exercise. You assign 3 crew members to the away team, each of which have scores in various stats appropriate to the character - Kirk has a high Command stat, Picard high Diplomacy, Spock high Science etc. Characters usually have 2 or 3 stats, but one which is considerably higher than the rest. The crew members also have traits such as 'Resourceful', 'Tactical', 'Inspiring' etc and the game will guide you towards the best crew members to select by giving you a list of beneficial traits for each mission. You are then presented with a succession of tasks that need to be completed in order to successfully 'win' the away mission.

    Each task will have a stat attached to it and a number which corresponds to your characters' scores for that stat. You must select a character to complete the task based on their score for that stat - for example, a task may have a Command score of 30 attached to it, look at your characters' stats to see if any of them have a Command score close to/greater than 30. If your character's stat is equal to or greater than the score required for the task, they will automatically be successful (the first dice roll). A character with a stat lower than the one required can still be successful, but it then depends more on additional character traits (they may get a boost for being Resourceful, for example - a second dice roll, not every task will give you this as it depends if the character you select has any traits that would be helpful for this task), and finally they will get a 'proficiency' score at the end (another dice roll), which will give another boost. If all of these dice rolls together are enough to fill a progress bar into the 'target' zone, the task is completed successfully and an item will (sometimes) be awarded to you. Repeat until you get to the final task and complete the mission. You can fail any task in the mission except the last one and still be successful, but each failed task makes the final one harder. At the end you will be awarded with items and/or extra crew members depending on how well you do.

    There are also 'faction missions', where you can send members of your crew away in a shuttlecraft to complete missions for various factions (the Klingons, Cardassians, Maquis etc). Again you have no input beyond selecting who to send (and again the game will suggest which stats and traits would be advantageous). It can be only one or several crew members depending on the mission, and those crew members will be unavailable for you to use until a countdown timer signifying when the mission ends reaches zero. If successful, again you will be given items.

    As I said I'm still on the fence about it, it's held my interest for today but I'm unsure about it long term. Certain things that have countdowns such as the Faction missions have already gone from seconds to minutes to hours, which is a hallmark of 'Freemium' games. I'm sure there's probably an item I can buy (for real money) to make those countdowns go quicker, and I'm not prepared to sink actual cash into this.
     
  17. tomalak301

    tomalak301 Fleet Admiral Admiral

    Joined:
    Mar 2, 2003
    Location:
    San Jose, CA
    @ItsGreen

    I ended up deleting the game because I was starting to get the point of the game I hate about all freemium games, having to pay just to have fun for 20 minutes. I don't know if anyone played this game but last year but I was playing Simpsons Tapped Out and I gave up on that for one reason. It became a chore that you just grind and grind and it was no longer fun. With this game, I don't see it as fun anymore and I only played it for a day. When you have to pay 20 bucks to get ahead in the game, it's not worth it.
     
  18. JoeZhang

    JoeZhang Vice Admiral Admiral

    Joined:
    Jan 9, 2008
    Indeed - it is a faithful Star Trek game in that it could designed by Quark.
     
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  19. AntonyF

    AntonyF Official Tahmoh Taster Rear Admiral

    Joined:
    Nov 9, 2000
    Location:
    London, UK
    That's basically where I hit. I'm re-running a few of the old missions for some extra unique items, and running some of the faction missions... but the jump up seems unattainable based upon my crew.

    I did 'buy' some packs today, but the credits ones not the cash ones. As I had a few hundred thousands credits - see if you do too.

    But I avoid all freemium games as they're not really games, they are engineered out of spite to make you pay lots of money. I'm surprised I'm even till poking around at this game, but as it's Trek I guess it's interesting me. Plus I think I WILL extract every bit of value from it without paying cash out of spite.
     
  20. Squiggy

    Squiggy FrozenToad Admiral

    Joined:
    Jul 5, 2006
    Location:
    Left Bank
    Just joined the fleet.

    I'm a level 11 mage...

    Wait...

    I'm at level 11. Running into the same issues other here are. I wizzed through the Klingon missions and when I got to the Bajoran story I seem to have hit a wall in terms of what I can accomplish. Went from zooming through each mission to trying a mission 2-3 times to get through to not even being close to getting high enough command/dip/science/med/whatever stats to succeed.

    From what I can tell, leveling up a player doesn't increase their stats. The only thing that will do that is equipping them with doodads.